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  1. #11
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    1. Flank: ToD -> DK-> TwS -> SP :GLx1
    2. Flank: DK-> TwS -> IR(if up)-> DM -> Frac :GLx2
    3. Rear: BS -> IDx2 Side: TwS -> SP -> ToD :Glx3
    4. Repeat 2 and 3

    Now how you use PB is up to you. I recomment using it to get GL3 up quickly (SPx3, DK, TS). I also dont address Steel peak and Howling punch. I just use those everytime they come off of cooldown since they arent on the GCD.

    I also dont use TS yet, since I tank more than monk, I havent perfected it all yet. But with this rotation You can do well in most situations.
    (0)

  2. #12
    Player
    paradigmshift's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Snow Peak
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Etgar View Post
    Mercenarri I would try this next time.
    Touch of Death
    Dragon Kick > Twin Snakes > Demolish (GL)
    Dragon Kick > Twin Snakes > Snap Punch (GL II)
    Bootshine > Twin Snakes > Snap Punch (GL III)
    Dragon Kick > Blood For Blood > Twin Snakes > Internal Release > STR Potion > Demolish (GL III)
    Steel Peak > Fracture > Howling Fist > Touch of Death

    Can you explain to me why you throw in a random bootshine on your GL3 buildup? Other than that your opener looks good. Learning monk needed clarification.
    (0)

  3. #13
    Player
    CelesteFeldspar's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Celeste Feldspar
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Me, I make things simple:

    Round I: (Flank) Dragon Kick > Twin Snakes > Demolish (GL)
    Round II: (Flank) Dragon Kick > Twin Snakes > Snap Punch (GL II) > Touch of Death
    Round III: (Back) Bootshine > True Strike > Demolish (GL III)
    From here, I alternate between Round II and Round III, throwing down Touch of Death on ever second Demolish. Also, I will drop the DoTs once the mob hits past 20%, unless it is a really tough mob to bring down (Like HM Primals, etc.)

    This is simple because it uses all side then all back, to great effect! And Demolish is a great transition move to go from back to the side.

    I will ALSO change, once I get Greased Lightning III up, and do this after I throw down a Demolish:
    Internal Release > Blood for Blood > Dragon Kick > Steal Peak (off GCD, wait 1s) > Twin Snakes > Howling Fist (off GCD, wait 1s) > Snap Fist > Bootshine >True Strike > Snap Fist > Dragon Kick > Twin Snakes > True Strike
    (0)

  4. #14
    Player
    CelesteFeldspar's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Celeste Feldspar
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Finally, for mobs of three+ I use:

    Fist of the Destroyer > Twin Snakes > Rockbreaker > Perfect Balance > Rockbreaker > Steel Peak (off GCD) > Rockbreaker > Howling Fist (off GCD) Rockbreaker > Rockbreaker
    This also works better if you can do Internal Release and Blood for Blood on the first Rockbreaker.

    From there I just pick off the mobs as I would normally. Or if they have a lot of HP left I would just go

    Fist of the Destroyer > Twin Snakes > Rockbreaker, and be mindful of my TP
    (0)

  5. #15
    Player
    TheHomieData's Avatar
    Join Date
    Nov 2013
    Posts
    49
    Character
    Pike Incredibro
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    my non-perfect balance opener
    ToD
    DK --> TS --> Dem
    DK --> TS --> SP
    BS --> True --> SP

    My perfect balance opener
    DK --> Snapx3 --> DK
    DK --> TS > (b4b) --> Demolish --> (IR) --> Fracture --> (howling) --> ToD --> (steel)
    some like using PB for a Snapx5 burst. Personally, I outweigh that with being at my maximum (sustained) damage output within 4 skills vs 10 skills. the time it saves me allows me to hit my CDs sooner and thus have them back sooner.

    from there, i have my "maintenance rotation"
    DK --> TS --> SP
    BS --> True --> SP
    DK --> TS --> Dem --> Fracture --> Touch of death [every other rotation]

    my maintenance rotation starts reapplying demolish+fracture right as the former demolish finishes ticking. there's still a gap between when i apply my next touch of death that i'm trying to work out.
    (0)

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