Bears
Snakes
Bandits (more varieties)
Pixies
Bears
Snakes
Bandits (more varieties)
Pixies
i dont really have any suggestion besides that SE needs to stop this copy/paste mobs in the enitre world. how about some color, more variation, size difference and diversity between same mobs in different regions/areas. we do have a little bit but more is needed. the key would be to have the mobs from the same spieces but be different in thier own way to be individual of each other. like for example the raptors, squirrels, dodos,etc look all the same asking for different colors, skins/fur variations, more or less horns, teeth, hair, eyes, size of the mob,etc. all this would help the image of XIV and prove that 2.0 has major changes just for the mobs looks themselfs, and stop ppl from thing this is XI all over again with same mobs everywhere.
I want an Arachnid boss in the game somewhere who's special move is to incapacitate one of your party members in a web and cause his health to regen down; while the party member is in the web the boss and all its adds should gain a regen effect until the party member is busted out of the web or dies.
To bust out the party member from the web, the other party members have to attack the web, which damages it but also damages the party member.
Whatcha all think about that?! Pretty cool, huh! Just thought it up a second ago and decided to come post it.
I completely agree with you on this. I also think they should do away with the weak mob grind by:i dont really have any suggestion besides that SE needs to stop this copy/paste mobs in the enitre world. how about some color, more variation, size difference and diversity between same mobs in different regions/areas. we do have a little bit but more is needed. the key would be to have the mobs from the same spieces but be different in thier own way to be individual of each other. like for example the raptors, squirrels, dodos,etc look all the same asking for different colors, skins/fur variations, more or less horns, teeth, hair, eyes, size of the mob,etc. all this would help the image of XIV and prove that 2.0 has major changes just for the mobs looks themselfs, and stop ppl from thing this is XI all over again with same mobs everywhere.
1. increasing spawn time
2. decreasing substantially the amount of xp gained from weak mobs.
3. moderately decreasing drop rate.
Counter this by adding challenging minibosses in the open world dungeons that are hard to take down, but give substantial xp for doing so. I am thinking, maybe like at least 5 mini-bosses per dungeon and at least 1 dungeon boss nm/hnm. Also, make the environments a challenge too by adding more puzzles, traps, etc, like you see in cutters cry.
First off, let me get this out the way: Final Fantasy series isn't a hard resource for the Dev team and in XI they had named all the mobs differently regardless of model, the only difference was their behavior. Not sure why they're really asking for help.
How about:
Emerald Weapon,
Ruby Weapon(HNMs)
SIN(multiple battles in the sky)
zombie counterparts of different beastmen(they inflict curse/zombie)
Evil chocobos (goblin riders, run around)
macheck armor(rogue)
Magus Sisters(IV)
Ostros(FFVI)
I would just like to see something original than a vague representation of a new monster design. If it's Behemoth, everyone know he's the one and only Behemoth! Mobs like beetles and raptors will all look alike but their NM counter part should look unique.
Last edited by PSxpert2011; 05-08-2012 at 01:57 AM.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
I would love to see Gilgamesh with the FFXIII-2 Clash on the Big Bridge.
Please no spiders...
Ultros! If Gilgamesh can't get in.
Those rabbits and mandagoras from FFXI. I miss those little buggards.
Behemoths even though they are getting added in by the looks of the map.
Hello, if you're reading this, then you should know this isn't part of the post.
Can we get more status effects, drain, etc, please? Also, enemies that can heal themselves and each other...
I better be getting x3much more experience points from FINALLY killing those bastards! Mobs that heal...??!! they exsist, they're out there alreeeeeeeeady and are a pain in the arse!!!
Even ffxi has them, they're the turtles,the yagudo and the damn orc plds and whms.
Last edited by PSxpert2011; 05-11-2012 at 07:54 AM. Reason: i dropped my coffee
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Ultros NM. I would love to see him again.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
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