" I can't promise anything specific, but I will collect and forward all your suggestions to the dev team, and they will use that as a reference when they work on adding more monsters into the game. I await your many replies.
Please refrain from any joke suggestions or unpractical suggestions, especially suggestions that would have nothing to do with Final Fantasy 14 or is not the intellectual property of Square Enix."
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So keep that in mind, don't suggest something obviously impossible like King Koopa or Metal Gear or Kinectimals or something dumb like that. It'll just fill up the thread with needless garbage and make it harder for the dev team to find the good suggestions (and you all want this game to get better faster, right?)
My list in no particular order:
- Behemoth
- Mindflayer (those squid head things from FF Tactics)
- TONBERRY, or course (and don't use the stupid huge forehead design from FF11)
- Demon-like and dark monsters (why is mordhona full of PIGS??)
- Coeurl
- MIMIC in treasure chests
- Mandragora
- Orcs
- Sahagin (why aren't they in? The Limsa NPCs talk about them)
- Adamantoise
- Manticore
- More dragon types like Wyrms and Tiamats
- More mechanical monsters
- Hecteyes
- Bandersnatch
- etc.
In addition to more types of monsters, there needs to be more variety in strategy as well.
Some monsters should require a slightly different strategy to efficiently kill than others by taking advantage of weaknesses and behavior, etc.
Skilled players should be able to adapt and the monster design should try to challenge players and get them to think and use cooperation amongst their teammates.
Additionally, the visual variety of each monster family can be improved upon. A good example of variety is the Diremite family. The Dwarf Diremites look like those scorpion things, but the high level Banemites are purple with a huuuuuuge stinger.
I want to see more visual variety in other mobs too.
The pigs all look the same, the gnats all look the same, the goats all look the same. The Cockatrices look just like Dodos, except for a few color palette swaps. It contributes to the blandness that a lot of the players are complaining about.
I know you guys have that dynamic polygon system or whatever it was that you guys showed how the engine was capable of great variety using the same models. Well, USE it. Add changes to the mobs within each family. Make the level 40 goats I'm fighting in Thanalan look different than the level 20 goats I fought in La Noscea. Make the imps in one region at least looks a little different from the ones another region, etc etc.
Put in a "Monster Scan" and a Bestiary "Pokedex"-like system to give the OCD players something else to do.
There needs to be more content in this game, and stuff to collect. This would be an easy way to use existing content and multiply its usefulness.
Related here: http://forum.square-enix.com/ffxiv/t...p-Players-Busy
At the basic level each monster portion of the bestiary has 3 levels of completion:
Your party sees a monster:
You get the initial monster page listing level, and location
Your party defeats a monster:
Your monster page now displays HP, MP, and monster skills
Someone in your party uses "Monster Scan"
Your monster page is updated with weaknesses, strengths, and a small description
I'm sure it can be improved, but at the core, this would be a good system to implement.
Additionally, other minigames can be derived from monsters like TRIPLE TRIAD.("Monster Card" skill, yes please)
More on how to fix FF14: http://forum.square-enix.com/ffxiv/s...vBForum_Thread