I think the reason we likely won't get RDM is that he has no definable role. He's not strictly DD. He's not strictly a healer. What would he queue as in DF?


I think the reason we likely won't get RDM is that he has no definable role. He's not strictly DD. He's not strictly a healer. What would he queue as in DF?

Bard was also a support class and they messed with it and put it into the game as a dps class. I think they could do the same with Red Mage, probably making it a dps class as well, but im sure that most people will not be happy with what sacrifices they have to make in order for the job to fit into the tank/heals/dps structure the game has now.
not sure what job will be kinda like archer/bard, but my guess is musketeer --> rdm/corsair
it would be a DD, like the bard is, the bard wasnt a DD is 11, but is now, so they have shown they can change it up.
Last edited by Wavytiger; 11-27-2013 at 09:50 AM.

Due to how they both work, -if- they both get put in, Id say it would perhaps be ???->Red Mage/Blue Mage (sword wielding magic Users, Mystic Swordsman wouldnt quite fit since those are all self buffs). ??? + CNJ for Red (perhaps, dunno how the combo White/Black spells would work), ??? + ACN for Blue.
Last edited by ForteXX; 11-27-2013 at 11:09 AM.
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No thank you, way too op and broken in pvp. Red mage was cool in tactics only![]()
Unsure how it would be balanced (as I stated earlier) while still maintaining the flavor of the class (they butchered SMN's flavor, after all).
But I add my voice to the throng; RDM plox. Maybe something along the lines of a Magic Knight with Doublecast for cross-class skills or something, idfk.
RDM is the one and only FFI class that isn't present in the game (aside from Ninja, and it's a lot more iconic to the series than Ninja is)
Last edited by Borfin; 11-28-2013 at 05:31 AM.
That's really going to depend on how you're defining the Red Mage archetype. Red Mage in FF12i wielded the most powerful fire spell (Ardor) and could carry a either a greatsword with heavy armor or a mace and robes. FFTA/2 was 3 direct attacks (fire/ice/lightning), 1 cure, 1 buff, 1 DoT, and 1 debuff, and was still defined mostly by the Doublecast ability. If you want the Red Mage in the FF1 sense -- all magics and melee -- then yes, it's a meaningless addition. That Red Mage existed because there was a limit on the number of characters you could bring. However, the Red Mage as a mixture of magic spells and melee in general is not a problem to execute. "Support" abilities are necessarily a part of all classes already, so like I said, the only place you'll run into trouble with Red Mage is healing spells.
*takes deep breath*Haste, refresh, phalanx, Enthunder, Enfire, Enaero, Enstone, (etc), Debuffs and Enhancements, etc etc etc.
RDM would be the perfect idea to actually introduce SUPPORT as a role for the DF. you can literally do anything as an RDM, so give us that option. The biggest roadblock from RDMs being true RDMs in FFXIV is the DF.
None of those associated with Red Mage in any game except FF11, and FF11 was total shit in every possible way.
There will never be a pure support subcategory in ARR. The rule with support is that you can never take it back. Support jobs become essential for content. Every endgame run right now effectively requires BRD, the only semi-support job. The more narrowly-focused you make the support job, the more essential it becomes at endgame and useless it becomes otherwise. Not only that, you can't even make a support job in ARR at this time because you have 5 abilities to do it in. A class cannot be support-focused because it fails to be capable in solo and leveling content. Support jobs are also fundamentally boring as all hell to play. If BRD were pure support, the player would hit a song and then run in circles for 10 minutes while the rest of the team team battles Twintania. That just doesn't work.
Red Mage is not a tank or healer (lol @ FF11, though). It's pretty clear to me where it lies within the trinity. The secondary job would have to be a tank (e.g. Mystic Knight) or a healer (something off-the-wall here, since there are no stabby healers about in FF).
//EDIT: Mechanically, either second job role would work. Healer would give you a reason to have a healing spell or two on the class, making it feel more like a Red Mage once you've committed to that DPS role. However, a healer job from hybrid melee class might be a bit tough to implement and doesn't really have a clear starting point. A tank job has a great starting point in Mystic Knight, but lacks any reason to have healing on the class.
Umm, thief is also ostensibly missing. You have Fighter/Warrior, White and Black Mages, and Blackbelt/Monk represented. The only upgrade job represented is Knight/Paladin, which (like Ninja) has evolved into a different sort of job in its own right.
Last edited by Gamemako; 11-28-2013 at 05:57 AM.
Thief is pretty iconicUnsure how it would be balanced (as I stated earlier) while still maintaining the flavor of the class (they butchered SMN's flavor, after all).
But I add my voice to the throng; RDM plox. Maybe something along the lines of a Magic Knight with Doublecast for cross-class skills or something, idfk.
RDM is the one and only FFI class that isn't present in the game (aside from Ninja, and it's a lot more iconic to the series than Ninja is)

Can we give Square time to make and release new classes before we go up in arms demanding the classes we want? The games been out 4 months give it some time o.o
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