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  1. #1
    Player
    Stalkster's Avatar
    Join Date
    Jul 2013
    Posts
    101
    Character
    Sir Stalkster
    World
    Behemoth
    Main Class
    Gladiator Lv 50

    Maybe some helpfull tips I can give are coil whm?

    Looking for some tips I can give the whm in my coil group, without offending him. I personally play pld for coil 6,350HP without food.

    T1: In turn 1 especially seems i always die. In turn 1 I pretty much just OT the split/pop slimes before that. We always do Sch on MT, Whm on OT. Around 3-4stacks It always gets scary even when cycling CD's. From my pov I'm only seeing cure2 and regen and seems my HP will be down for extending periods of time(maybe just seems longer from my pov). Usually resulting in death the next hood swipe.

    T2: Is not a healing issue since the sch is only focusing on us, and the whm is assisting when needed, keeping others topped off.

    T4: I can't really focus on others in T4, but here I kinda see the same issue going on. On between phase3&4 where still trying to finish the last little health from the Dreadnought, I'll move him south to avoid him eating anymore spiders, when they pop. The other tank here OT(also pld around 5,900HP) will be gathering up the spiders and rooks. By the short time it takes to finish of the dread the OT will be dead 70% of the time or Die before Phase5. Leaving me to try to pick up the mobs and get ready to grab the dread about to pop and it's pretty much a wipe at this point.

    I don't want to point fingers at anyone, but considering between where not killing the dread before the spider/rooks pop. It dose seem are dps might be lacking here a little. And the OT always dieing whm issue?

    I have Sch and Whm lv'ed but really don't play them and if so just here and there in 4man content. From my perspective Sch is the better tank healer between the shield effect+fairy assistant, while whm dose have better aoe heals they also have more bursty(is that even a word) healing with cure2 while having the aid of regen.

    So like i said some tips would be nice to give him without offending him.
    The only thing I really picked up lv'ing whm was cure1 is pretty effective using cure2 in clutch moments or when free cure proc's, and divine seal + regen is pretty amazing.
    Id almost don't even wanna say this to him because like i said i really don't play a healer so im not even sure if this is even helpful to share considering I've never done heals for coil or 8man outside of ifrit>_>.

    Thanks for any advice you can share.
    (0)
    Last edited by Stalkster; 11-26-2013 at 11:36 PM.

  2. #2
    Player
    ArniQQ's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Arya Targaryen
    World
    Cerberus
    Main Class
    Conjurer Lv 80
    T1: Make sure he has Eye for an eye and virus. When the stacks starts to go high he should rotate them. Divine Seal is also nice. With benedictio nas well, he shouldnt have any problem healing
    T4: Hard to say. Divine seal and benediction means the OT shouldnt die. You can try have the OT kiting them around, I guess.

    Or OT can be bad on CD management.
    (0)

  3. #3
    Player
    kayuwoody's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Kayu Boo
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    There's no easy way to say it, your whm isn't up to par. Hard to say exactly what he's doing wrong without more info. One thing I find fairly common: healer trying to top up dps, and then no longer having enough time to heal the tank who has just taken a big spike. Two things to fix this: healer must know when the boss is about to do damage, ie. be familiar with the fight, and golden rule of healing dps: always have swiftcast ready.
    (0)

  4. #4
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    How geared is your OT? How geared are your healers? Is eye for an eye being put on the OT? If the WHM is being asked to do party heals and keep the tank up that's a lot to ask. Medica 2 has a very long cast time and uses a lot of mana. It could be your WHM is expected to do too much while the SCH is only having to keep the tank up. Maybe DPS are taking too much avoidable damage and having to switch to heal a dps before quickly bringing the tank back up is why you feel like you are left low so long. Maybe it would be easier if the two healers switched roles so the SCH can focus more on party damage mitigation.

    I suspect your healers are not coordinating healing very well and need to talk to each other. They may not understand how the other class works all that well. Are you raid leader? I assume you talk to each other? Have them go into their own channel to figure out a new strategy.
    (0)

  5. #5
    Player
    Masta's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Masta Shake
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    couple things can make the difference, I main whm in coil, I heal the MT in both turns 1 and 4, there are stat sheets posted elsewhere that show a whm base healing is higher then sch's even with pet assists and aldo crits etc. Turn 1 sch's pet is enough to take care of all the raid healing, whm doesn't need to do any aoe healing. Turn 2 succors takes care of all the raid dmg, I only need to medica 2 if 4+ people is sub 50% hp. Turn 4 I holy spam first set of spiders and spider/rooks. Then heal the MT, same thing ill regen both tanks to assist sch but rarely have to heal party members and never medica. Save divine seal, eye for eye, benedict, and the presence mind (or w/e its called), virus, and a mind pot during the double dreadnaught tank phase. Might be worth mentioning that its usually a paladin that i'm healing, but i've done it with a warrior and it requires different attentions to detail. Gear does make a difference, both pallies in group have 6k+hp, if our pally goes warrior he has 8k+ hp, dps kills first dreadnought before spiders/rooks spawn. We always beat enrage. But that's how it is now since we've gotten gear/myth etc. ive healed tanks in coil that had less then full DL and we still got through turns 1 and 2. etc etc. There is just too many factors to say well it might be just be the whm. If it is, take off some of the load. Over heal instead of under heal, rotate in a regen when tank is topped, know how and when to cycle healing buffs/tank def skills. Its usually stated whm is raid heals and sch is tank heals but you just pigeon hole yourself with that stereotype, When really most dmg is avoidable damage and really in most instances the sch pet can take care of the raid solo, exceptions are titan stomps, ads dmg, other then that there should be no real raid dmg. So as a whm you should never be casting medica's/med2's. Side note, may wanna change your t4 strat, could help. Mana song first spider's, whm drops 3-4 holys, kill the clock works, first dread is tanked where he drops, position raid north so all spiders agro to dread and are eatin, burn dread, dread dies and spider/rooks spawn..mana song again whm holy 3-4 times, tank dread 2 where it drops, raid kills clockworks, dps dreadnaught...final phase starts, 3rd dread drops and eats one spider (im positioned so the spider automatically paths to me and im positioned north right behind the 3rd dread spawn) This is where I pop and rotate all buffs/mind pot to mitigate as much as possible. Raid kills spinner rooks, then kills dread 2, then raid clears field,(might need a mana song depending on how your whm used his shroud/heal bombed etc) then raid kills dread 3, and we kill before enrage every time. Never do we move the dreadnaughts, pally mt's and warrior off tanks. I stay on MT, assisting the sch when needed.
    (1)
    Last edited by Masta; 11-28-2013 at 04:14 AM.

  6. #6
    Player
    Stalkster's Avatar
    Join Date
    Jul 2013
    Posts
    101
    Character
    Sir Stalkster
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I'll try to answer the reply and in order.

    I noticed the Whm dose not have arcanist lv'ed so no e4e or virus, I do see it be thrown on in T1. Not sure if the Smn or Sch are throwing them my way.

    I did a couple WP SR's with the OT tonight I noticed it he wasn't cycling CD's properly and some times non at all. I mentioned something to him about it in a joking fashion.
    -
    skip
    -
    I see someone throwing e4e on me in T1, I didn't notice if the OT was getting it in T4 last night.

    The whm is only really asked to do PT heals in T2 and back up heal tank wise, while T1 and 4 is split between healer's. They usually pick 2dps each. I really don't think the whm is being over worked in T1, I see the sch even throwing a few adlo's on me, while main healing his tank. Far as damage taken by dps, just poison spit in T1.
    T2 some may take some non necessary damage. But healing is not really a issue here, T4 wise no one is getting hit be soilders/knights/dreads on the 1st 3 phases other then me and the OT(one of his knights or solders might slip away at the start, but I gave him so tips on the subject).

    Switching healer's roles I think would just have the opposite effect leading to the MT dieing. With sch having almost unlimited mp we haven't really runed into mana issue's.
    No the OT is, I'm there for the ride. Everything seems organized/planned out before the fights start. And if a wipe happens more then once I'll ask if anyone has any suggestions, tips, or comments.
    -
    Uh paragraphs would be nice. I'm not sure if your even offering suggestions or just your groups strategy, saving like kill the dread where it falls is not useful info. I said in the 1st post we need to move it since we need a little more time to finish it off(10-15sec's). Not moving it would just make it eat more spiders and drag the fight out. We meet the dps check on p1(without the need for holy) and 2 fine, 3 is cutting it kinda tight and the transition here to 4 is always a wipe(OT is always dead) making the dps hold off on damage. Making it game over.
    -

    Closing note.
    I'm going to try to focus more on what the OT/Whm is doing next T4 and see whats going on. I'm usually to focused on the dread/my CD's/time/position, on p3. Everyone stands in the middle at the start of p4 besides the mnk so it's less work for the OT to grab the rooks/spider's. Sadly I think people are getting discouraged on T4(we ended up having to replace are brd already), past 2weeks are blm has been mia. So we been shouting for a pick up blm.

    Everyone in the group is on it's a DPS issue all tho i do agree to a extent. Since we need the extra time to kill p3 dread but by the time the dread is dead. The spiders/rooks are making there own kill order of OT>Whm then the ranged dps(3) are running for there's life's/kite while I run around and try to get hate on them. Then when i do it's spider+rooks+dread on me with people dead, while the solder+knight kill the sch then i die shortly after.

    I personally think where decently geared for T4.
    Everyone +1 Relic.
    DPS:
    MNK Full crafted i70/melded with coil legs.
    Brd Relic pants/crafted i70/melded ring/rest DL.
    Smn Relic Body/Coil feet/Hero's ring/i70 crafted/melded head/Rest DL.
    -
    Tanks:
    Pld(me) MT:Relic Body, Head, Feet/hero's ring/Coil legs/Rest DL.
    Pld OT: Relic Body/Hero's Ring/AK head(he's saving for relic)/Rest DL.(Main Drg)
    -
    Healer's:
    Sch(MT healer):Coil hands, Feet, Ear/Relic pants/Hero ring/Rest DL.
    Whm(OT healer T1&4, Raid healer T2): Hero ring, Neck/Rest DL.

    So far including the bard that left are coil drops so far. Int:feet x2, Mnd:Ear/feet/hands. Brd:wrist x2, hands, head. Drg:Hands, legs, Belt. Mnk: legs x2. Str:wrist x3, Ring x2, Earring x2. Tank:legs.
    (0)

  7. #7
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    When I first started Coil I healed the MT (PLD) and the SCH healed OT (WAR). A WHM should have no problem being on the MT, or OT, or anything on anyone. Each healer should be capable of keeping one person alive and if the damage becomes too much they should be calling in for assistance (i.e, I always put Regen on the WAR because the SCH wouldn't be able to keep up with the heals 100% (so his HP would slowly whittle down))

    The only things I can really say is that "Cure is usually the most suitable heal", but that's more of a mana issue than anything.

    Just sounds like you have a bad WHM perhaps.
    (0)

  8. #8
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Just a quick point. In T4 if the DPS is requiring heals, you have a hate problem, or a positioning problem. Regens during fighting and the occasional Medica should easily take care of the DPS and enable both healers to keep their tank up. DPS in this phase should rarely pull a mob aside from a BLM getting multiple procs on a rook etc. I find T4 easier to heal than T2 in terms of fight dynamics. Sounds like you're making progress though. Good luck!
    (0)

  9. #9
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I can give you a video of our first Turn 2 clear from the WHM (my) perspective, https://www.youtube.com/watch?v=MErcH8GSTl4 WHM is primarily on tanks, SCH uses Succor mostly to keep everyone else up. We are also in Vent doing callouts and such, so there is plenty of communication. As for gear, our SCH is better-geared than any of our WHM, but our "worst-geared" WHM (me again) is full i70 with Relic.

    I don't have any experience healing Turn 1, and we haven't really done much with Turn 4 yet, so I can't offer much advice on them.
    (0)

  10. #10
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Turn 1 : You are not cycling CDs well as a tank to be dying on 3-4 Stacks. Selfcasting Stoneskin would help, Having some external aid like Virus would also help. WHM clearly not doing Divine Seal + Regen and Pre-casting Cures. Eye for an Eye helps but not really that much and you really shouldn't be needing it sub 4 stacks. DPS is rather slow for the gear you mentioned, they should have gotten to 3 stack tops where Caduceus drops.

    Turn 2 : There is no reason to take unneccessary damage here at all. Offtank can always help by doing Stoneskin on current tanking tank. Precast Threat combo aka Fast Blade > Savage Blade > Provoke > Rage of Halone to ensure you have the lead on taunt.

    Turn 3 : No Comment just a marathon.

    Turn 4 : It is ok to give the more HP Dreadnaught to eat the 2 spiders at Wave 6. OT needs to learn to prep Threat combo, on Wave 4 last bug remaining when it is about to die, Fast Blade > Savage Blade > Stop and use Rage of Halone on Wave 5 Knight Shield Lob the Wave 5 Soldier. Before Wave 6 comes do a Fast Blade on the Dreadnaught in Wave 5, Savage Blade the Wave 6 Knight Rage of Halone the Wave 6 Soldier then Provoke Shield Lob the Rook, Tempered Will Flash the bugs if you really want to help them, after that just Shield Lob alternate between Soldier and Knight Flash the bugs and kite around. So healers can focus more on MT with dual Dreadnaughts.

    Alternately you can option if you both are Paladin to pop your Hallowed Ground 5 seconds into the fight so there is no healing needed and the mobs won't go running Rampant. Also never Divine Seal + Regen if you are expecting overheals on most tick, it is a major threat generator.

    Turn 5 : Don't even bother since your OT with 5.9k can't even tank turn 4 properly, and probably doesn't cast Stoneskin. WHM that can't precast + Cast cancel will not be much use in Turn 5. Your group's gear is capable of Turn 5 to be honest.
    (0)

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