I still think the lockout system in this game is a dated system for how the Job system works. It's time for a change from every other MMO out there.

We have 9 available combat jobs that share a single character lock out? Whats the point of the job system? So you can run around in circles while different gear and have the same name? Tons of fun!

Think of it this way, if they didn't screw up Tower in the first place, it was to be released at launch along with the first 5 turns of Coil. The difficulty of Coil was artificially increased due to the lack of a tier of gear and with it, more people to this point would have cleared Coil. This would have without question changed the rate at which BG along with many others first took down Turn 5.

Selling/buying runs part... Why do you people care? Perhaps those people that are buying the runs enjoy doing that. I'm sure buying a run is much more fun for some people then standing around for hours in /shout chat. It's a game, let players play how they want, that keeps them subbed or oh noes, they "Ebay" those characters which any way it's done, it doesn't affect the vast majority of the rest of the player base. I still strongly believe that most groups would opt for selling runs with a loot lockout vs a multiple job lockout. If you have a chance at nothing other then a repair bill, people will less likely assist others. Take a look at your own FC's, when someone asks to do WP or AK, does everyone else chime in to say they will help? or do the people that still need Tomes or something the ones that chime in? and even those you get some gil back to cover repairs. You think a loot lockout is going to result in anything different?