Loot lockout only encourages carries and sells though. Players are going to create a sense of gain from running a dungeon or raid and if they are not able to get loot, getting gil from others by selling runs is a way to supplement this gain.

On the flip side, a group could just run the dungeon 8 times per week with one person taking every item each run ensuring the maximum amount of loot will be gained in the shortest amount of time among multiple jobs per player giving them much more flexibility when it comes to each turn over a group distributing loot in the intended fashion.


I really do think that at least in off progression patches that the character limit gets removed for something like I described above. I have to believe that more will use it properly then abuse it. Or, how about 40K seals to reset your raid lockout once per week? Only can buy one each week and vanishes on Monday so you can't save them up. At least some option to be able to run with other people. Something like that could be easily removed from the vendor during progression patches and wouldn't harm the gating during these times.