Quote Originally Posted by Kayko View Post
-snip-
I agree with the concept behind lockouts as boredom will come much more readily to the more vocal players--usually those clearing T4/T5 on a weekly basis even now. Once the idea of challenge has been reduced to a paltry amount for the fights as they're used to the mechanics and their team, the only reward left is in the gear to attain. Once that's acquired, the reason for doing Coil diminishes drastically. A Loot Lockout prevents rapid gear acquisition from spamming runs, but enables Free Companies to forge the environment every guild should have--help and be helped, not to tally favor, but to share the enjoyment with your friends and comrades. I feel that this will benefit the idea of helping out on lowbie dungeons, story quest fights, and A Relic Reborn fights such as Chimera and Hydra as well. ^^