I would replace Thunder 3 with Thunder 2 in your rotation for the faster cast time, since the DoT portion is the same less one tick and the initial damage is only slightly smaller. You can use Thunder 3 whenever your lightning DoT procs. Start with Thunder 2 as an opener and on small groups up to three, it can be a good idea to cast Thunder 2 on all your targets as it helps the tank build hate on your primary target and gives you more opportunity for procs. Only spread Thunder to multiple targets at the opening if you do it at all. In the middle of the rotation, a single Thunder is all you should do. Anything over 3 mobs you don't want to use Thunder at all and just do your AoE rotation.
Some people cast a Blizzard 3 before their very first Fire 3 and Fire to take advantage of the faster cast speed for both those opening spells. Swiftcast the Blizzard 3 to make this especially useful. Without swiftcasting it, it's not as useful an opening so I don't bother with opening Blizzard 3 if swiftcast isn't available and go right to Fire 3.
With 3 mobs exactly it is about the same doing single target vs. AoE rotations so it depends on what your tank can manage. Pick whichever works best for your situation. If you have 4 mobs, then AoE spam is definitely the fastest. The best AoE rotation is Flare spamming. Open with a Blizzard 3 and Fire 3 on the primary marked target. Cast Flare. If convert is up, then use it and cast Flare again. Transpose. Blizzard 2 twice, and then start over from Fire 3. Swiftcast can be used either on a Flare or before the first Blizzard 3 to get the reduced casting time for the first Fire 3 and Flare. My preference is to use it on the converted Flare, and then when convert is not available on the opening Blizzard 3.
If you have to be at range, then substitute one Blizzard 3 instead of the two Blizzard 2 casts. This will also mean it is only most effective on groups of 4+, so if you have to be at range in a group of three mobs, just use your single target rotation instead.
Tips for AoE: Use quelling strikes near the start of your rotation. Before the first Flare at least. Use Manawall (and/or possibly Manaward) when you get close to pulling hate. I.e. Anticipate its use before you need it. You'll get a good feel of when to use it. Rotate targets for your Fire 3 casts. This helps spread your hate more evenly and helps to make it so all the mobs die closer together in time. Don't use Transpose too soon after you cast Flare. If you use it too soon, it will transpose you from Astral Fire to Umbral Ice before Flare lands and then when Flare lands it will transpose you back to Astral Fire leaving you with no mana, no mana regeneration, and 12 seconds before you can use Transpose again. I've derped a few times with this.

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