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  1. #11
    Player
    Sheapy's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Sheapy Exylius
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    I see kiting as running a fair distance and then turning 180 and running the other direction when the mobs catch up. Circle tanking is just strafing in a circle around the mobs. Either way you get attacked less based on distance the mobs have to run or the rotation speed of the mobs.

    Either way the problem lies with your healers if they can't keep up your OT at this point. Just tell your OT healer to spam Adlo/Cure II and they should be fine. If they're already out of mana by that phase then they need to change their healing strat earlier on or change the time that your bard uses Ballad.
    (1)

  2. #12
    Player
    VitaSoy's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Vita Soy
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Your Method and team comp is exactly like my group. Here is some suggestion:

    Get your drg to skull sunder the rook and he will never lose aggro.

    I don't know the tank or healer rotation but all I know is we always LB when MT & OT has everything pick up, one of them will TANK LB

    Our kill order:
    1. Everyone on rook and myself(drg) tank it. Skull sunder to keep aggro and I pop mantra to help the MT as well even it's 5% it help.
    2. Once rook is dead, we kill the old dreadnuaght.
    3. When old dreadnaught is dead, we have MT pull to the OT to feed the 2nd Dreadnaught the spiders.
    4. We burn down the solider and knight then last dreadnaught.

    We had turn 4 down when most of us was in full DL and relic, we had to use food and pots back then tho to get it down.
    (0)

  3. #13
    Player
    Sheyde's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Sheyde Farron
    World
    Leviathan
    Main Class
    Archer Lv 50
    We have close to the same setup as well.

    What we do is:

    1. Melee LB the rook while the OT gathers the knight/soldier and the BRD picks up the bugs
    2. BRD kites bugs to 2nd Dread and then helps kill the rook/1st Dread
    3. Once both the rook and the first Dread are dead we take out the knight/soldier
    4. Kill the 2nd Dread
    5. Profit

    This has worked for us the last few times we've gotten through the phase. Hope that helps!

    Sheyde Farron
    (1)

  4. #14
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Our setup is similar with a MNK instead of the DRG.

    Starting at phase 3 (2 rooks, 4 bugs)
    BRD and MNK burn out the rooks asap while the BLMs AoE everything.
    (we feed nothing to the 2nd dreadnaught)

    Phase 4 (soldier, knight, dreadnaught)
    All ranged and healers move to the area near were the next rook will spawn.
    MNK single bar LB's the knight and kills it off then moves on to the dreadnaught . BRD uses Foes (with voice) and BLMs + BRD burn down the dreadnaught
    We typically kill the dreadnaught as the new one drops.

    Phase 5 (Dread, 2 bugs, rook, knight, soldier)
    All DPS take out the rook asap. (as the BRD, I save a couple CDs to make sure I get aggro on the rook to be able to run in circles here)
    Bugs get fed to last dreadnaught
    MNK stays on last dreadnaught
    BRD takes out new Knight
    BLMs take out previous phase soldier then current phase soldier. (We just identify the soldier based on what letter is next to it's name)

    The idea behind this for us was that tanks have a much easier time with aggro management when they know what target is going to be focused on and lessens the chance that a DD is going to pull one. in a timed fight, can't be having DPS slow up cause they might pull, right? **We also decided that having the MNK use up the LB on the knight is to lessen the time he has to spend near both the Knight and Soldier taking the AoE damage they do, also, this is the reason the MNK goes to last dreadnaught instead of the mess of 2 soldiers/1 knight. (Having to heal a damage dealer ultimately means that a tank isn't getting healed when they need to be near spam healed at that point.)
    With this, even our first kill was before the soft enrage. We have only hit the enrage if we didn't eat one last two bugs.
    (0)
    Last edited by Kayko; 11-27-2013 at 02:07 PM.
    You can go anywhere you want in this world with a single blade.
    This may be a virtual world, but I feel more alive here than in the real world.
    -Kazuto Kirigaya

  5. #15
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    You can try this alternative method/strat as my group use it.

    Phase 5:
    MT: Tank DN, but we move him to SE (where spider spawn at phase 6)

    OT: after knight & soldier are dead, we make him wait at N (where DN spawn at phase6)

    Healers: Stand between N - NE

    DPS: Stand wait at NE (where rook spawn) after near phase change.

    Phase 6:
    MT: Provoke Knight at mid, shield lob then hallow ground. (DN eat spider)
    OT: Provoke Soldier that will run to healer at N, shield lob then hallow ground. (DN eat spider)
    ** result ** each DN has 1 stack of spider
    DPS: LB rook -> kill soldier / dot knight -> DN at MT (phase5) -> DN at OT (phase6)
    Healer: just make sure not over aggro when phase change.

    With this, healing intense and aggro control will go down a lot at more manageable pace.
    And with this plan, along with good managing & planning WHM & SCH, we don't need any ballad so bard can go full DPS.
    (0)
    Last edited by Aedra; 11-27-2013 at 02:42 PM.

  6. #16
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    have your off tank kite the mobs with sprint while you DPS down one dreadnaught. make sure he doesn't kite too far as to not get any heals. The knight will draw him in from time to time but with sprint it's pretty easy to run away.

    sidenote: Soldiers reflects approximately 700dmg to any magic used on it, this include flash, so when your off tank is spamming flash make sure he's spamming it during hollowground.

    sidenote 2: depending on your main tank it's fine to have one or two spiders get eaten during wave 6, this means you only need to kill the soldier and knight, this would speed up your run but at risk of having your main tank take extra damage.
    (0)
    Last edited by Dano; 11-27-2013 at 05:45 PM.

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