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  1. #11
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    The whole fight is a DPS check.
    A good milestone to see if you are on par is to only have 4 conflagrations before dive-bomb.
    If you have five conflagrations, chances are you will all die to enrage before you get to 5%.
    (0)
    I like frog

  2. #12
    Player
    Cryvil's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vil'a Aryanya
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Calib0s View Post
    3. If you don't have enough DPS to down a four-stack conflag, you probably don't have enough to finish the fight
    Quote Originally Posted by AmandaHuggenkiss View Post
    The whole fight is a DPS check.
    A good milestone to see if you are on par is to only have 4 conflagrations before dive-bomb.
    If you have five conflagrations, chances are you will all die to enrage before you get to 5%.
    ↑Putting the cart before the horse.

    It is imperative to get through phase 2 and get practice at the later phases. Don't just bang your head on phase 2 trying to 4-stack because you're worried about losing to enrage...While you're 3-stacking and working on phases 3 and 4, your DPS will get better regardless. I would think that this should be incredibly obvious.
    (0)
    Last edited by Cryvil; 11-27-2013 at 08:47 AM.
    Quote Originally Posted by Raineer View Post
    Look everyone, Square has a very clear manner of defining your party role - it is your limit break - which can only be used in a party.

    Since my LIMIT BREAK is a healing action, I will heal and you just need to deal with that.

    Signed,
    Bard

  3. #13
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Cryvil View Post
    ↑Putting the cart before the horse.
    If you read his actual post, that is a direct response to his specific question.

    Quote Originally Posted by Schtick View Post
    3. Is our dps is not up to par if we can't down conflagration after a four stack of waxing flesh?
    (0)

  4. #14
    Player
    Schtick's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Schtick Zymotic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    This is all very helpful info.
    We did 3 stacking attempts without losing anyone to fireball tonight, so seems to be working for now 'till we learn the rest.

    Thank you for your replies.
    (0)

  5. #15
    Player
    echogame's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    172
    Character
    Chai Latte
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AmandaHuggenkiss View Post
    If you have five conflagrations, chances are you will all die to enrage before you get to 5%.
    Sort of. Your dmg should be killing it right after the 5th conflag. We hold damage on Twin and force a 5th to make sure 1) we don't get the 5th one as phase changes, and 2) make sure we have LB3 to kill all snake adds.
    (0)

  6. #16
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by Schtick View Post
    Please see my three specific questions above.
    We certainly have no problem with those conflags that we can bring the fireball to, since the time is greatly extended.

    We are dying due to:
    a) we three stack fireball, and a member dies due to the dmg being too high
    b) we four stack fireball, and we dont have the burst dps to down conflag.
    a.) get that member to respec with some vit to increase hp or meld some jewelry with vit materia, or do 4 stacks,
    b.) there will always be one instance that you don't get a fireball to extend conflag, it's almost always the even number conflags, save your cooldowns for these.
    (0)
    Last edited by Dano; 11-27-2013 at 05:38 PM.

  7. #17
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Ah, I wanted to create exactly the same thread for some time now. We are doing the same strategy with 3 people and we all have 4.5k or more hp (crafted rings and stuff), but the problem is that sometimes fireball will dmg person for ~4k (in group of 3), which is intended and sometimes for ~6k (again, in group of 3), which is insta-kill. Is it that we are very-very unlucky or there is something we are doing wrong?

    P.S. All of our static members have 80% or more ilvl 90 gear and we still (rarely) fail to kill 3 stacks conflags (not telling you about 4 stack conflags). How are you doing it?
    (0)

  8. #18
    Player
    Rokuthy's Avatar
    Join Date
    May 2013
    Posts
    31
    Character
    Rokuthy Sunrise
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vantol View Post
    P.S. All of our static members have 80% or more ilvl 90 gear and we still (rarely) fail to kill 3 stacks conflags (not telling you about 4 stack conflags). How are you doing it?
    Just by preparing to pour out as much DPS as possible on the 2nd and 4th conflags. You know going into the phase that conflags 1, 3, and 5 will include a fireball, so you don't have to worry about maximizing DPS on those. I watch people attempting Twin on streams or what not occasionally, and I notice DPS using their CD's basically when they come off cool down with absolutely no regards as to win it would be optimal to use them, and then the very same people complain when they fail to kill conflag 2/4. Also, the standard rotation for some classes may or may not actually be the best rotation to use on the short conflags. It's all about putting out as much potency as possible in about 12-13 seconds (accounting for lag or possibly bad play/timing by being on GCD as soon as conflag pops). Also the timing of CD's matters - for instance, after the first conflag goes out, you know a fireball is coming. That fireball gets run into the conflag - now you also know that immediately following the next fireball is the DPS conflag (this holds true for both conflags 2 and 4). So if you use 2 separate groups for fireball soaking, then the instant you see that fireball, the group that isn't targeted can all pop Blood for Blood immediately. The group that IS targeted can pop another CD immediately, and then immediately pop Blood for Blood. This ensures that Blood for Blood will be up for conflag number 4 (the only thing to watch for is you know that immediately following conflag 2 and 4, a fireball goes out - you'll need to click Blood for Blood off depending on your speed killing the conflag). Longer cool downs (bards for instance), can be split.

    For Bards: conflag 2, immediately prep (meaning the instant you see the fireball which signals that conflag is next) Blood for Blood and Internal Release. If a healer is targeted with conflag, no worries, that one should die no problem (if your other DPS are performing as well as you are) with just those 2 cool downs up (make sure you're weaving silence/repelling shot into your rotation on every DPS conflag). If a DPS is targeted, you may need to go ahead and pop barrage on this conflag (it won't be up for 4) Then for conflag number 4, immediately pop Raging Strikes and Internal Release (again, based on the fireball that leads into the next conflag), be ready to pop Blood for Blood (sometimes it'll be up in time, sometimes it might come within a second or two of conflag) - if another DPS is targeted, add in Barrage and you're good to go. If you're still cutting it close on conflags, you can also prep Foe to be up for conflags 2 and 4 based on your group comp.

    Another trick for Dragoons... I've seen a stream or two of a dragoon on the fight and notice that for conflag they would just spam their full thrust combo. That's really not that good for short burst. What I found worked best from personal experience is a neat little rotation that puts out some pretty sick damage quickly:

    Make sure Heavy Thrust is refreshed before the conflag goes out. I like to slide to the rear of the conflag the second it's about to come out (we use the middle of Twin for our placement, so standing behind Twin with the conflag in the middle of her hitbox gives you the rear positional) and then I do the following rotation with Blood for Blood and Internal Release popped: Impulse Drive -> Kick -> Disembowel -> Power Surge -> Impulse Drive -> Life Surge -> Disembowel -> Jump -> Mercy Stroke (should be available if the other DPS are doing their jobs optimally). If the conflag isn't dying at the end of that rotation, then there's some slack that needs to be made up somewhere.

    *** Quick note - when we first started doing Twin, I would do the same rotation, but instead of the 2nd set of ID and Dis, I would instead go with the FT combo (still including the buffed jump and crit FT). That would technically put out a little more potency, but I was running into the issue where I wouldn't get to the FT because the conflag would die too early, so I swapped to the crit Dis with a surged Jump. So you can experiment with either rotation to see what works best with your current setup.***

    I can't reiterate enough that people need to have their CD's planned out for conflags 2 and 4 and POPPED BEFORE the conflag becomes active (using the fireball as the trigger as that is the perfect timer for them becoming available again for conflag 4).
    (1)
    Last edited by Rokuthy; 11-27-2013 at 07:14 PM.

  9. #19
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Vantol View Post
    P.S. All of our static members have 80% or more ilvl 90 gear and we still (rarely) fail to kill 3 stacks conflags (not telling you about 4 stack conflags). How are you doing it?
    I've read somewhere conflags have ~9k hp or so. I can't speak for the other classes but it's possible for me as a SMN to put out about 4k damage in a 10 second window on them, give or take depending on crits. If everyone pulls their weight it's really not an issue. With enough dps you actually want to hold back some on the first and third conflags to make sure you don't bring them down before the fireball goes off.
    (0)

  10. #20
    Player
    Sylvanna's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Sylvanna Soonkyu
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Vantol View Post
    Ah, I wanted to create exactly the same thread for some time now. We are doing the same strategy with 3 people and we all have 4.5k or more hp (crafted rings and stuff), but the problem is that sometimes fireball will dmg person for ~4k (in group of 3), which is intended and sometimes for ~6k (again, in group of 3), which is insta-kill. Is it that we are very-very unlucky or there is something we are doing wrong?
    You always need some form of damage reduction on fireballs if you're doing the 3 stack strategy. (Virus/Sacred Soil/Rain of Death) 6k damage fireballs mean that the fireball damage was unmitigated = basically someone screwed up.

    P.S. All of our static members have 80% or more ilvl 90 gear and we still (rarely) fail to kill 3 stacks conflags (not telling you about 4 stack conflags). How are you doing it?
    Save CDs for 2nd/4th conflags.
    My advice in bold.
    (0)
    Synapse | Tonberry
    http://www.synapse-guild.com

    chusanは私の神様です

    Sylvanna Soonkyu
    http://www.xivarmory.com/character/2437832

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