I have seen it posted/mentioned in other threads, and it is my personal thoughts that the Steel Cyclone buff still won't be enough to warrant much use. There hasn't been a topic specifically for it, so I thought I'd open up discussion for my fellow Warriors here.

Essentially all I'm seeing SC being useful for is what we all know it'd be useful for, which is snap aggroe. However, on any meaningful content, how can we justify blowing a 20% DR for what usually isn't an issue for us. This is not to mention that Overpower is getting a threat buff (this is good for less tp drain), giving less reason to blow SC over Inner Beast. We also get the awkward position of single target DR move on GCD while threat managing the group on GCD. The only time I truly see SC being a useful ability is when Infuriate is up for the start of pulls. SC > Infuriate > Overpower > Inner Beast > etc. is most likely the best case scenario for SC.

I'd really love to see this move become apart of our AoE rotations. Personally I think choosing between a 20% DR and some extra threat (*usually* not needed, but better then before) is just no contest toward 20% DR.

Something that would be useful, yet not OP in my mind would be some form of 8 second 10% DR when SC lands on a target. Make this non stackable; overwritten by IB DR. At this point it wouldn't be OP, it wouldn't be abused ST (20% DR obviously better) and Warrior would have somewhat of an answer to no shield on pack pulls. Honestly at that point the enmity change wouldn't be needed, as we could AoE snap aggroe things and get them in line for overpower while not getting pummeled so fast healers take aggroe off.

Anyways, just my thoughts. I think 2.1 changes will be quite the step in the right direction to bring Warriors on par with PLDs. Thank you Dev team. This is not a QQ thread, nor a *we are still going to suck* thread. Just an issue I think some of us see coming.

Warriors discuss please.