Results 1 to 10 of 85

Hybrid View

  1. #1
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phreak View Post
    The problem I see with it never becoming better but only matching IBs DR is from a pure tanking perspective do I really want to blow 5 wrath for a little extra damage and DR? or do I want a self heal (which im bound to get full use out of AoE tanking) and the exact same DR?
    On this note, I figure even at a 10% DR, when you add in enmity modifiers and AoE + Damage + Extended time (8-10 seconds instead of 6) it is more then enough reason to use SC for pickup. I do understand what you are saying however. There is definitely a couple of different directions they could go with. Maybe keeping it per mob hit and up to 20% for the same 6 second (possibly 8 since wrath build as discussed) might be a way of doing it. Again I'd like to see the numbers, I image they'd be close so I'm not exactly disagreeing, just treading with caution.

    I certainly wish they'd add viable wrath building for AoE scenarios. Each overpower adding a wrath stack seems too strong. Perhaps a chance % for it might work out better.
    (1)

  2. #2
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Traek View Post
    On this note, I figure even at a 10% DR, when you add in enmity modifiers and AoE + Damage + Extended time (8-10 seconds instead of 6) it is more then enough reason to use SC for pickup...I certainly wish they'd add viable wrath building for AoE scenarios. Each overpower adding a wrath stack seems too strong. Perhaps a chance % for it might work out better.
    I personally would like to see SC become a staple Wrath dump for AoE situations rather than just a pickup tool.

    In regards to a % chance for wrath generation rather than guarnteed I can agree.

    Normal wrath generate = ~8 GCDs or 20 seconds
    Original Over Power idea = 5 GCDs or 12.5 seconds

    12.5 seconds is 62.5% of 20 so maybe give it a 60-70% chance @ 3+ mobs, or to mirror the proposed SC chance baseline 50% with an increase per mob (up to 70%).

    I would really like to see a shift in ability usage once we encounter multiple enemies making Over Power + SC our go to kit with maybe keeping maim up as a personal option, leave Flash/SoC spam and tabbing to the PLDs.
    (1)
    Last edited by Phreak; 11-27-2013 at 04:40 AM.

  3. #3
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phreak View Post
    I personally would like to see SC become a staple Wrath dump for AoE situations rather than just a pickup tool.

    In regards to a % chance for wrath generation rather than guarnteed I can agree.

    Normal wrath generate = ~8 GCDs or 20 seconds
    Original Over Power idea = 5 GCDs or 12.5 seconds

    12.5 seconds is 62.5% of 20 so maybe give it a 60-70% chance @ 3+ mobs, or to mirror the proposed SC chance baseline 50% with an increase per mob (up to 70%).

    I would really like to see a shift in ability usage once we encounter multiple enemies making Over Power + SC our go to kit with maybe keeping maim up as a personal option, leave Flash/SoC spam and tabbing to the PLDs.

    Err, I realize I said pickup ability, and I don't know why, because I don't want that at all either. So consider that part retracted lol. I really want it to be a staple move like you are getting at, and that was the point of this threads creation. My only wish is to keep the playing field even between PLD and WAR in proposing/implementing these changes.

    I believe we are thinking the same thing along the lines of Overpower Wrath gen. Seems more then reasonable, and its definitely essential to keep SC as a staple of our Warrior abilities.
    (0)

  4. #4
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Traek View Post
    Err, I realize I said pickup ability, and I don't know why, because I don't want that at all either. So consider that part retracted lol. I really want it to be a staple move like you are getting at, and that was the point of this threads creation. My only wish is to keep the playing field even between PLD and WAR in proposing/implementing these changes.

    I believe we are thinking the same thing along the lines of Overpower Wrath gen. Seems more then reasonable, and its definitely essential to keep SC as a staple of our Warrior abilities.
    After more thought I do agree that SC's DR shouldn't exceed 20% due to a single scenario.

    If they ever design a boss were there are either frequent adds of 3+ or long term adds of 3+ that can be tanked by an OT relatively close to the WAR MT allowing them to net a 30% DR every 15 seconds or so would be quite powerful.

    So by keeping it at 20% and allowing Over Power to generate some wrath I can see this being a worth while consideration in regards to AoE situations.
    (0)
    Last edited by Phreak; 11-27-2013 at 05:16 AM. Reason: Character limit is balls

  5. #5
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Seems like version mentioned by Yoshi will be good/OK for:
    Area damage -- either better than overpower or used when TP runs low.
    Snap agro -- don't have to target or line up for a cone. Hopefully more agro than Flash. Or if you're out of mana.

    Not every ability has to be the best ability ever. As long as it has some reasonable use sometime, that's all I would ask for.

    As for giving up the damage reduction from Inner Beast, there may be times when you'd choose Inner Beast instead. There may also be times when you know your teammates are going hard on area damage and you can't afford to spend the time doing something that doesn't build area threat. In that sort of case you would have a 3rd option beyond just Overpower and Flash.
    (0)

  6. #6
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phreak View Post
    If they ever design a boss were there are either frequent adds of 3+ or long term adds of 3+ that can be tanked by an OT relatively close to the WAR MT allowing them to net a 30% DR every 15 seconds or so would be quite powerful.

    So by keeping it at 20% and allowing Over Power to generate some wrath I can see this being a worth while consideration in regards to AoE situations.
    Right. I was trying to think of a good scenario but there isn't a lot to go off of. T4 this might be doable as OT is kiting to swing them close enough to MT for side step and SC for the added DR. Either way 20% isn't OP (IB already accomplishes this) and with wrath gen and Overpower with the short up time, I think it'd be a win overall for Warrior as a class.
    Quote Originally Posted by RhazeCain View Post
    Seems like version mentioned by Yoshi will be good/OK for:
    Area damage -- either better than overpower or used when TP runs low.
    Snap agro -- don't have to target or line up for a cone. Hopefully more agro than Flash. Or if you're out of mana.

    Not every ability has to be the best ability ever. As long as it has some reasonable use sometime, that's all I would ask for.

    As for giving up the damage reduction from Inner Beast, there may be times when you'd choose Inner Beast instead. There may also be times when you know your teammates are going hard on area damage and you can't afford to spend the time doing something that doesn't build area threat. In that sort of case you would have a 3rd option beyond just Overpower and Flash.
    Not every ability has to be the best ever, but I did explain earlier in the thread how SC will still be borderline unused (or should be) if its just an enmity adjustment. Unless your relic +1s are going crazy and you have low resources, that would be the only scenario you'd "need" this ability. Which if you are facerolling properly, shouldn't be an issue. In every scenario you can manage threat (which should be all, given we can now) IB will be the clear choice over SC unless changes are made. Heck I'd even take an extra GCD of unmitigated damage if it meant the aggroe necessary for 6 extra seconds of 20% DR (Flash > Overpower > Overpower > IB > Infuriate > Overpower > Overpower > IB). This will help your raid, and healers far more in the long run.
    (0)

  7. #7
    Player
    dimsumdarren's Avatar
    Join Date
    Jun 2012
    Posts
    75
    Character
    Sweaty Betty
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    turn it into a 3 part combo....

    heavy swing --> overpower --> steel cyclone...used for aoe threat. reduce SC damage a bit, boost its emnity so its the aoe version of butchers block. DONE!
    (0)

  8. #8
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by dimsumdarren View Post
    turn it into a 3 part combo....

    heavy swing --> overpower --> steel cyclone...used for aoe threat. reduce SC damage a bit, boost its emnity so its the aoe version of butchers block. DONE!
    But the would water down the class to the point where spending/building Wrath would be solely for IB, building and spending Wrath is the main mechanic for WARs it would be nice if we had more of a decision to make depending on the situation on where to invest our Wrath expenditure rather than a choice of spending on tanking utility or spending for the sake of doing a flashy twirl (which is all the current and new SC are/will be for).

    Quote Originally Posted by Naelle View Post
    Warrior could use more mitigation but I think flat damage reduction is more paladins territory. Add the 6 second stun back to cyclone and you have 100% less damage taken. Bring back 1.0 cyclone.
    The problem with this is that if a group of mobs are immune to stuns this goes back to being a useless ability or becomes an odd addition single target stun tied to an AoE ability. Damage Reduction can applied to everything. As fat as DR being a PLD thing I wish people would give that up, DR is a TANK thing and WARs do it in a different fashion than PLDs (Reactive/Proactive short term duration vs Proactive long term CDs + passive mitigation).

    Maybe instead of reducing the damage the WAR takes it reduces the damage the enemies deal if you're so dead set on keeping as much DR flavor away from WARs as possible.
    (0)
    Last edited by Phreak; 11-27-2013 at 06:30 AM.

  9. #9
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by dimsumdarren View Post
    turn it into a 3 part combo....
    Totally with Phreak on this one. No thanks to 3 part combo. Another method of course is Overpower procs to make a free SC. This would at least give it some usability. My only problem with this is just the overall price of Overpower, which means the proc rate would need to be relatively high.
    Quote Originally Posted by Naelle View Post
    Warrior could use more mitigation but I think flat damage reduction is more paladins territory. Add the 6 second stun back to cyclone and you have 100% less damage taken. Bring back 1.0 cyclone.
    And for things that are not stunnable? Also diminishing returns. Also IB in 2.1 gives us 20% DR, so "paladins territory" is moot.
    (0)

Tags for this Thread