Results -9 to 0 of 85

Threaded View

  1. #7
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    I think for SC to ever see real use it would need some sort of damage management buff/debuff that increases in benefit the more mobs it hits, scaling so when you hit say 4+ mobs it outshines Inner Beast's DR.

    EDIT:
    Steel Cyclone
    Delivers an attack with a potency of 200 to all nearby enemies and reduces damage taken by 5% for 2 seconds, reduce damage taken by an additional 5% (up to 15%) and increase duration by 2 (up to 8) seconds for each enemy hit beyond the first. Ignores the 35% damage penalty inflicted by Defiance. Can only be executed when Infuriated. All Wrath is lost when used. Additional Effect: Increased Enmity.

    (A)
    Overpower
    Delivers an attack with a potency of 120 to all enemies in a cone before you. 50% chance to grant Wrath when used with Defiance. Chance to grant Wrath is increased by 5% for each enemy hit beyond the first up to an additional 20%. Duration: 30s.
    Additional Effect: Increased enmity.

    OR

    (B)
    Overpower
    Delivers an attack with a potency of 120 to all enemies in a cone before you. 15% Chance your next Steel Cyclone can be executed without being Infuriated. Duration: 10s.
    Additional Effect: Increased enmity.

    The stacking buff for Steel Cyclone would have a cap. Totals would come out to 20% DR and 10s Duration.

    Overpower would have a 70% chance on use to grant Wrath @ 5+ enemies.

    This would probably be the easiest way to balance the 2 albeit it's a little wordy and follows the same plain DR buff.

    Please don't take these % as fact, it's just an idea. Giving it a base % and a % on mob hit gives them 2 sides to balance this ability from.
    (6)
    Last edited by Phreak; 11-28-2013 at 11:17 AM. Reason: Adjusted chance % on OP proc to be more in line with 8 GCD wrath generation

Tags for this Thread