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  1. #1
    Player
    Phreak's Avatar
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    Sep 2013
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    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Paikis View Post
    Leave Inner beast's heal alone, and put the 20% Damage reduction for 6 seconds on Steel Cyclone. Problem solved.
    And then we would eventually see situations where were using, again, an AoE ability on a single boss target which is just poor design imo. It'd be Ret Paladins + Divine Storm all over again in Wrath of the Lich King.

    Quote Originally Posted by Traek View Post
    Totally with Phreak on this one. No thanks to 3 part combo. Another method of course is Overpower procs to make a free SC. This would at least give it some usability. My only problem with this is just the overall price of Overpower, which means the proc rate would need to be relatively high.
    Hmm the idea of a proc sounds pretty nice actually instead of Wrath generation. Procs can really liven up a class ( provided there aren't too many then it creates flustered play and a feeling of waste when you're not using up procs because your more valuable procs proc'd). It rewards reactive play vs 1-2-3 or in Overpower's case 2-2-2-2-2-2-2.
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    Last edited by Phreak; 11-27-2013 at 06:37 AM.

  2. #2
    Player
    Paikis's Avatar
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    Sep 2013
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    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Phreak View Post
    And then we would eventually see situations where were using, again, an AoE ability on a single boss target which is just poor design imo. It'd be Ret Paladins + Divine Storm all over again in Wrath of the Lich King.
    Why is this a bad thing? How is it any different to having to use IB, a single target ability, on AoE pulls?

    The current situation will not change after the 2.1 patch. Steel Cyclone will still only be useful on content where you are in no danger of being killed. Inner Beast will be the best and only choice for your wrath stacks.
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  3. #3
    Player
    Phreak's Avatar
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    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Paikis View Post
    Why is this a bad thing? How is it any different to having to use IB, a single target ability, on AoE pulls?

    The current situation will not change after the 2.1 patch. Steel Cyclone will still only be useful on content where you are in no danger of being killed. Inner Beast will be the best and only choice for your wrath stacks.
    The whole point of these suggestions is to remove cases like these, what feels more natural/intuitive? Using a single target ability on a pack of enemies or an AoE? and vice-versa.

    Quote Originally Posted by Naelle View Post
    Not using steel cyclone is every single pull isn't a bad thing. There needs to be room for actual decision making. Most mobs can be stunned as far as trash. For the things that can't be? IB.
    That isn't a decision it just looks like one. With the design of SC stunning mobs it's application is very hit or miss, there is no choice, one will always be an obvious gain over the other. Decisions require consideration, there is nothing to consider when an enemy is immune/not immune to stuns in which one you use.
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    Last edited by Phreak; 11-27-2013 at 06:57 AM.

  4. 11-27-2013 06:54 AM

  5. #5
    Player
    Phreak's Avatar
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    Sep 2013
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    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by TouchandFeel View Post
    IMO adding more to the buffs that have already been presented may not be a good idea right now and such changes may be warranted after the updates in 2.1 come out and people can actually see for themselves where that leaves WAR.

    With how much contention there already is surrounding whether or not the changes will result in the classes being balanced, I don't think that now is the best time to ask for more.

    I could get behind there being some additional tweaks, changes or buffs to WAR, however for such to be considered I think it only fair to then consider also doing the same for PLD.

    For example if you want to improve Steel Cyclone because you don't feel that it is as good as or as useful overall as some of the other WAR combo abilities, that is fine and is a sensible request, but then PLD should have something done to Riot Blade to make it better and more useful to PLD since running out of MP pretty much only happens when spamming Flash.
    That's all well and good if we were talking about balances between WAR and PLD but this is between the attractiveness of a single target ability (Inner Beast) vs. an Area of Effect ability (Steel Cyclone) during situations where you are fighting multiple enemies. It is also about knocking up the attractiveness of 2 rather bland abilities.
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  6. #6
    Player
    Traek's Avatar
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    Nov 2013
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    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Phreak View Post
    Hmm the idea of a proc sounds pretty nice actually instead of Wrath generation. Procs can really liven up a class ( provided there aren't too many then it creates flustered play and a feeling of waste when you're not using up procs because your more valuable procs proc'd). It rewards reactive play vs 1-2-3 or in Overpower's case 2-2-2-2-2-2-2.
    Indeed. I'd appreciate the variety instead of just spam. The good thing about this is I think it'd fundamentally be easier for SE to implement/balance, as mechanics involving DR and Wrath generating they might be hesitant to try. It will give SC much more use, with the enmity increase SC would still be viable for snap aggroe when needed (and no proc) and things wouldn't change for the most part. My only issue is with what this other discussion:

    Quote Originally Posted by Paikis View Post
    Why is this a bad thing? How is it any different to having to use IB, a single target ability, on AoE pulls?

    The current situation will not change after the 2.1 patch. Steel Cyclone will still only be useful on content where you are in no danger of being killed. Inner Beast will be the best and only choice for your wrath stacks.
    This is precisely what we are trying to change. It makes sense for an AoE wrath blowing ability, to give wrath blowing ability effects. Using IB on ST for AoE pulls also feels clunky and wrong. That was part of this discussion as well. Since the 20% DR is already going to a ST ability, normalize it for AoE situations.

    *Edit* Snip TouchandFeel being a stand up guy.
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    Last edited by Traek; 11-27-2013 at 08:14 AM.

  7. #7
    Player
    Naelle's Avatar
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    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Not using steel cyclone is every single pull isn't a bad thing. There needs to be room for actual decision making. Most mobs can be stunned as far as trash. For the things that can't be? IB.
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  8. #8
    Player
    Garnatian's Avatar
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    Aug 2013
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    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    If they nerf Inner Beast as well, sure.

    Drop Inner Beast from 20% DR to 10% DR and add 1% DR per target up to a maximum of 5% on Steel Cyclone.

    As it stands PLD isn't as good as WAR. Stop trying to make them even better than they are going ot be.
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  9. #9
    Player
    Traek's Avatar
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    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Garnatian View Post
    As it stands PLD isn't as good as WAR. Stop trying to make them even better than they are going ot be.
    I'm sorry that you are misinformed. Please look more into 2.1 abilities and maybe check out some Theorycraft being done on them. Also please bring forth evidence of your claims, as I see none.

    After all that, being brought forth in another thread with your topic at hand, what you are saying may be considered.

    Quote Originally Posted by TouchandFeel View Post
    I have deleted my previous responses in an attempt to be respectful, something we should all try to be.
    All good Touch. Much respect for doing so. <3 Sorry if I was overly rude to you earlier.
    (1)

  10. #10
    Player
    Garnatian's Avatar
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    Aug 2013
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    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Traek View Post
    I'm sorry that you are misinformed. Please look more into 2.1 abilities and maybe check out some Theorycraft being done on them. Also please bring forth evidence of your claims, as I see none.

    After all that, being brought forth in another thread with your topic at hand, what you are saying may be considered.
    Only difference between the two is the 5% in Effective Healing, which is made up by their vastly superior mitigation abilities and their smaller, but constant self-heals. Though we won't know the difference until they release how much Storm's Path mitigates.
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