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  1. #1
    Player
    Brady672's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    152
    Character
    Extreme Leaf
    World
    Diabolos
    Main Class
    Conjurer Lv 70
    Skills:

    Okay, here's the meat and potatoes...

    Cast: Remove your stance buff and place an effect on your enemies or allies. The effect changes based on the stance.

    Flame Stance: Increases enmity gained in combat. When casted, deals AoE damage and places a 6 second DoT on enemies.

    Gale Stance: Increases Evasion by 10%. When casted, grants 5% evasion to entire party (except yourself).

    Terra Stance: Increases defense by 15%. When casted, grants a protect buff to all party members for 60 seconds.

    Aqua Stance: Regenerates HP and MP. When casted, grants party a 6 second regen.

    Conducter Stance: Increases Attack and Magic. When casted, Deals damage to one target (stronger than Flame) and stuns for 3 seconds.

    Blizzard Stance: Increases resistance to debuffs. When casted, become immune to debuffs for 5 seconds.
    (1)

  2. #2
    Player
    Brady672's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    152
    Character
    Extreme Leaf
    World
    Diabolos
    Main Class
    Conjurer Lv 70
    Featherblow: Deals damage.

    Swallow Tail: Deals damage and increases enmity. Combo from Featherblow for increased potency.

    Piercing Blow: Deals Damage and Increases enmity: Combo from Swallow Tail to decrease enemy's defense and magic.

    Swarm Strike: Deals Damage. Combo from Featherblow to inflict a poison DoT for 10 seconds

    Checkmate: Deals AoE damage. Combo from Swarm Strike to increase damage.

    Manastrike: Inflicts Silence for 3 seconds

    Engarde: Increases Def and MDef by 5% for 20 seconds.

    Nighthawk: Deal damage and increase enmity (think shield toss and tomahawk).

    Red Mage skills:

    I don't have much here, however, I have:

    Combat Gear: Reverses your armor's defense and magic defense (Think Cleric Stance). Decreases attack and magic by 10%

    Fluid Stance: When activated, you can switch stances once without mp, and without a cast time. 90 second cooldown, 10 second duration.

    Double Cast: Casts your stance buff without removing the buff. The effects change depending on the stance (off the global cool down). This will certainly be the level 50 skill.
    (1)
    Last edited by Brady672; 11-28-2013 at 12:35 AM.

  3. #3
    Player
    Brady672's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    152
    Character
    Extreme Leaf
    World
    Diabolos
    Main Class
    Conjurer Lv 70
    Conclusion:

    Anyway, my vision for this class is to take advantage of multiple forms to take on battles. The way I have it set up at the moment, I can imagine precasting Flame Stance (I should probably note now that each stance has a cast time), rushing into a fight with Night Hawk, Flashing once or twice, Casting Flame Stance, and either putting up Flame Stance again (or just Double Casting), or switching to Terra Stance and picking up more enmity with Featherblow->Swallow Tail->Piercing blow and then setting up Swarm Strike and maybe taking advantage of the dodge buff.

    Personally, I think this could be very interesting and very possible to implement. However, this is by no means a "finished" list, and I'd be open to suggestions.

    Here come the people to tell me how this is a terrible idea and I should feel bad for thinking of it...

    Wow, I wrote a lot... Jeez.
    (0)

  4. #4
    Player
    ChigginNomNom's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Zakkait Thahoo
    World
    Gilgamesh
    Main Class
    Gladiator Lv 80
    Like the idea and love the complexity that it would bring to the table, but provides way too much versatility for one class. It appears too much of an "all-in-one" and would have to have some of its abilities/stances scrapped for balance, otherwise we would have nothing but red mages.
    (0)