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  1. #1
    Player
    Tempystt's Avatar
    Join Date
    Nov 2013
    Posts
    14
    Character
    Erza Knytewalker
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70

    Will patch 2.1 fix the "no quests to do" problem for sub-jobs?

    With daily quests or whatever? I want to level another class but fate grinding is so boring and I've already did all the quests in the world. What do people do to stop the massive grindfest that is this game? I haven't been playing this game much because I've been born with the lack of content and the lack of quests to do.
    (1)
    Last edited by Tempystt; 11-26-2013 at 11:44 PM.

  2. #2
    Player
    Vindicate's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Vindicate Doomcaller
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    I heard they massively increase dungeon exp, thats a good alternative
    (2)

  3. #3
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vindicate View Post
    I heard they massively increase dungeon exp, thats a good alternative
    Where was this said?
    (0)
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

  4. #4
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    I'm pretty sure they're adding a good amount of stuff for you to do on alt classes with the treasure hunts and other new leveling content (daily quests and stuff).
    (1)
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    increased dungeon exp
    increased battle leve exp
    beastmen dailys
    treasure hunting
    new story quests
    new side quests

    all what is missing is increased guildhest exp (after you get your first run bonus). I hope SE don't forget guildhest.

    If you find FATEs boring, don't do FATEs. Nobody force you to do only the content with the highest exp reward.
    (0)
    Last edited by Felis; 11-26-2013 at 11:23 PM.

  6. #6
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Felis View Post
    increased dungeon exp
    increased battle leve exp
    beastmen dailys
    treasure hunting
    new story quests
    new side quests

    all what is missing is increased guildhest exp. I hope SE don't forget guildhest.

    If you find FATEs boring, don't do FATEs. Nobody force you to do only the content with the highest exp reward.
    Problem is that Leve's are way too slow, and nobody does dungeons.

    Non FATE exp is too slow, and FATEs suck.
    (0)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Flionheart View Post
    Problem is that Leve's are way too slow, and nobody does dungeons.

    Non FATE exp is too slow, and FATEs suck.
    Leves is not too slow, it is only not much exp. The time someone waste on waiting for the next FATE he can do 2 leves.
    Best to fix it would be
    1. increase the base exp reward
    2. bonus exp for everyone who have the same leve in the party to link them

    example: instead of 3000 exp the leve would give you 5000 exp as base reward
    Each link give you 500 exp as bonus
    That would be 5000 exp (no link) - 8500 exp (full party with everyone have the same leve to link)

    That would be much more like open-world exp party than FATEs
    (0)
    Last edited by Felis; 11-26-2013 at 11:33 PM.

  8. #8
    Player
    Skoltnik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    111
    Character
    Hego Damask
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Felis View Post
    increased dungeon exp
    increased battle leve exp
    beastmen dailys
    treasure hunting
    new story quests
    new side quests

    all what is missing is increased guildhest exp (after you get your first run bonus). I hope SE don't forget guildhest.

    If you find FATEs boring, don't do FATEs. Nobody force you to do only the content with the highest exp reward.
    This. We will have enough options to level up our alts.
    (0)

  9. #9
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    449
    There's always job quests to do.
    (0)

  10. #10
    Player
    Tempystt's Avatar
    Join Date
    Nov 2013
    Posts
    14
    Character
    Erza Knytewalker
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Felis View Post
    increased dungeon exp
    increased battle leve exp
    beastmen dailys
    treasure hunting
    new story quests
    new side quests

    all what is missing is increased guildhest exp (after you get your first run bonus). I hope SE don't forget guildhest.

    If you find FATEs boring, don't do FATEs. Nobody force you to do only the content with the highest exp reward.
    If this is true, then patch 2.1 will really get me back into the game. Thanks.
    (0)

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