Quote Originally Posted by Gardes View Post
Regardless, I think there should be a better way to show threat. Like having the hp bar displayed on top of the monsters have a second bar under it, displaying the 2nd highest threat on the list (which means the closer that 2nd bar is to getting full, the closer it is for the tank to losing agro for that monster. For tanks it's only a matter of being the highest on the threat list or not.
So I made an example of what I'm talking about using OP's pics...crudely. In this pic, the orange bar is the highest enmity owned by someone in the party other than the tank. This way, if a tank uses his enmity skills, the orange bar should decrease (the transparent side would indicate the gap in lead between the tank's threat and the 2nd highest threat). This way, the tank can see which monster is about to lose aggro quickly without constantly tabbing between monsters to check enmity.

In this case, monster P is about to lose its attention at the tank and might attack someone else once the bar is full (someone other than the tank has at least the same enmity against monster P as the tank). Monster O and R is still 'safe' enmity wise but the tank should probably do something about them once he takes care of monster P.

The game already shows players their individual enmities, might as well actually make it easy instead of making them jump through hoops, especially for controller users. Pretty sure keyboard players would benefit too.