Quote Originally Posted by Razzle View Post
Whenever I'm chaining skill I have to spam the keys a LOT to surely get a response, and usually if I chain to fast, it interrupts the last skill. For example if I chain Cleric Stance and then right away use Holy, it will cast to like 10% then interrupt then I have to spam it again through all that time just to get it to work...

I guess it has to do with latency... But SE doesn't care. It all carried from 1.0 just FYI. Had to spam keys there for the same reason and the unreponse.

Edit: On 1.0 we had skill queue which really helped (some people hated it, I guess those who have less lag). Where you could use a skill before the last one ended cast or animation, and it'd register the skill and activate right when the animation of previous skill has ended.
Or even though you spammed cleric stance it didnt go off (NO, did not off and reactivate, just delay took to long that the next action went into place without the first one happening)

Also what has happened to me repeated times is, using flare then even waiting half a second to convert, it took my cooldown, but didnt give me mana (I'm asuming it added the mana before flare consumed it, thus leaving me in the end with no mana anyway)

Or well, what was said about Raging Strikes cancelling the cast. And it has happened to me once that HG went off but boom, I was dead by then anyway LOL. (just once, I mean, this isnt entirely game breaking, but it sure is funny, dumb, annoying and funny again xD!)