Greetings. First materia can be melded with 100% chance. Next materia- chance lower. And so on. Can SE create a system of adding chance of successful melding with each melding fail (like in Tera)? Example:
---Now we have: if chance of melding is 20% you can make many tries and never meld the materia- it is a random
--- What can be: with each fail to meld gear will gain additional melding bonus (5%, for example). So, after 1st fail next melding will be with chance 25%. If fail- next melding with 30% and so on. It means, that sooner or later melding will happen. But without this system melding can never happen because of the random
Thank you