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  1. #1
    Player
    TirionCrey's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Maelwys View Post
    But I'm a PLD with Standard Relic, Full DL accessories (besides the Hero's Ring), and Valor Head and Body. I sit at over 6k HP in a party without food. (Before I had my Valor Head + Body, it was just shy of 5.8k...) Last week I cleared Turn 4 in a PUG, with just NQ Knight's Bread.

    Seriously, Turns 1-4 aren't rocket science. They just take a tiny bit of practice and the ability for most of your team to be able to dodge on command.
    You Sir must have a hell of a different PLD than anybody else. With the gear you described and the gear I have in comparison, I got 57 more VIT...though I only get to 6360HP(6550ish in PT) out of PT w/o food buff. 57VIT= 855HP. 6550-855= 5.7k IN PT with your gear. Though I agree that's enough for Turn 1-4, it's still nice to have a buffer.

    Also I was talking about full itemlvl70...which would substract another 24VIT from the gear you have. Which puts the PLD down to roughly 5.4k in PT(5.2k out of PT so just over 5k...as I said...) and while that still is enough for Turn 1-4 it's not like you won't get low sometimes on a Rotoswipe+AA and maybe hit the ground.

    Also...if everybody in the group would have full itemlvl 70...have fun in meeting the DPS requirement for Turn4.
    (0)

  2. #2
    Player
    Maelwys's Avatar
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    Sep 2013
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    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TirionCrey View Post
    You Sir must have a hell of a different PLD than anybody else. With the gear you described and the gear I have in comparison, I got 57 more VIT...though I only get to 6360HP(6550ish in PT) out of PT w/o food buff. 57VIT= 855HP. 6550-855= 5.7k IN PT with your gear.
    I'm a Sea Wolf. Base Vit @50 is 237, + Stat allocation is 267.

    Darklight accessories are 10 vit each - so that's Neck, Ear, Wrist, Belt, Ring.
    Heros Ring of Fending is 15 Vit, so that's 65 Vit total from accessories

    Curtana is 21 Vit
    Holy Shield is 8 Vit
    Valor Head is 20 Vit
    Valor Body is 33 Vit
    Darklight Hands is 14 Vit
    Darklight Feet/Legs combo is 36 Vit.
    = That's 132 Vit from Armor

    267 + 65 + 132 = 464 Vit. Applying the HP formula to this is = ((24*85) + 14.5*(464 - 202)) = 5839 HP.

    Applying the "in a 8-man raid party" buff to this is *1.03 = 6014.17 HP. In a party, without food.

    If we factor in food - in this case NQ Knight's Bread - it's +8 Vit for ((24*85) + 14.5*(472 - 202)) = 5955 HP, out of party, and 6133.65HP in party.

    Quote Originally Posted by Maelwys View Post
    If I can clear Turn 4 in a PUG with a little over 6100HP


    If I was fully i90'ed in +Vit gear, I'd be sitting at a total of 518 Vit. That would top me out (with HQ quality Toast) at 7029.75 HP
    The same gearing, swapping out +Vit accessories for Melded Gryphonskins would put me at 6656.375 HP... so compared to the +Vit setup I'd effectively lose 373.375 HP, or 5.3114%.

    I can honestly say that there have been very few occasions where I've thought an extra 373 HP is going to save me. But I'm willing to accept that other PLDs might think differently.
    (0)
    Last edited by Maelwys; 12-04-2013 at 09:12 PM.

  3. #3
    Player
    Maelwys's Avatar
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    Sep 2013
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    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TirionCrey View Post
    Also I was talking about full itemlvl70...which would substract another 24VIT from the gear you have. Which puts the PLD down to roughly 5.4k in PT(5.2k out of PT so just over 5k...as I said...) and while that still is enough for Turn 1-4 it's not like you won't get low sometimes on a Rotoswipe+AA and maybe hit the ground.
    I'm splitting this into another post because it's a slightly seperate issue.
    Coil is allegedly balanced for i80 gear, not i70... but I'd still hold that i70 gear is sufficient to get you through the early turns comfortably.

    Breaking it down, for PLD...

    A "Full Darklight" (e.g. NO MYTH AT ALL, not even the Hero's ring!) setup is:

    Curtana: 21 Vit
    Holy Shield: 8 Vit
    Darklight Head/Body Combo: 36 Vit
    Darklight Arms: 14 Vit
    Darklight Feet/Legs Combo: 36 Vit
    =115 Vit total

    Accessories is 50 from the Darklight gear, and +8 from a Hoplite Ring. For 58 total.

    Base Stats + Stat Point Allocation is still 237 + 30 = 267 Vit.


    That's a Total of 440 Vit, which would get you 5491 HP solo, and 5655.73HP in a party.
    If we add in NQ Knights Bread (the lowest I'd ever go whenever you actually want to make an "effort" on a coil run) that'd give you 5607 HP solo and 5775 HP in a party for a very basic "starter" PLD in coil.

    Swapping the Hoplite for a Hero's Ring of Fending (which I'd consider to be the BEST first myth upgrade possible for a PLD) would bring you up to 5879.76 HP for a slightly more reasonable starting build, since it's very unlikely that someone will start running Coil with zero myth to their name.

    I'd say that being in the region of ~5.8k is more than enough to get you through at least Turns 1 and 2 with a comfortable buffer for "derp moments".

    I was easily tanking 4-buff-stacked Caduceus when I started out, and whilst I had the myth ring, I used Hoplite Head/Body rather than Darklight (because I can't STAND looking like I have a TinCan for a Head); so was basically sitting at exactly the same HP as that first "full-darklight" setup - 5775k. I got a bit more HP due to myth spends before attempting Turn 4, but even now I'm only sitting at another ~358 HP... (which as mentioned at the end of my last post, has never so far made a difference between our team winning and losing!!)

    I will fully admit that DPS and healers are another story - the more myth the better. But Tanks reach a bit of a plateau, and I'd believe them to be able to get by just fine on anything short of Turn 5 (in terms of survivability, if not aggro control) with much less than fully i90ed levels of VIT.
    (0)
    Last edited by Maelwys; 12-04-2013 at 10:20 PM.

  4. #4
    Player
    Leiron's Avatar
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    Sep 2013
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    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Maelwys View Post
    If you go the EAST route on Turn 2 then ADS takes 25% reduced slashing damage (Tanks) and 25% reduced Magic damage (BLM and SMN). The damage of other DDs - for example Bards - is unaffected. That basically means a 25% enmity buff for the other DDs. Melded Gryphonskin accessories increase your tanks damage output (over +Vit accessories) by about 20-25%, which almost completely closes that gap.

    Our FC group has a heck of a lot of Bards. It means we've got plenty of silencers for ADS, but hate is definitely a little bit trickier to hold if we go that Eastern route because the bards occasionally like to blow all their +DMG/+Crit cooldowns simultaneously and tend to forget about Quelling Strikes.

    If you go the WEST route, then Tanks deal normal damage and enmity is a heck of a lot easier.

    It's also a little trickier to build hate on Turn 2 ADS, because you're not quite able to generate a constant stream of RoH combos on it - whenever the tanks swap positions, the first tank needs to hold back a bit on aggro generation until hate is properly traded.
    I've not had any issues on ADS with enmity, primarily because we use WAR/PLD which does help enmity generation quite a bit.
    In the past where we ran PLD/PLD it was never an issue, but at the same time, our bards also tended to realize that Bard DPS tends to have some of the highest burst out there and popped quelling strikes.
    I do not believe that the gryphonskin accessories make up anything close towards a 25% increase towards your overall damage, since it takes quite a bit more than 45 strength for me to see Inner beast hit for 20% more.
    Quote Originally Posted by Maelwys View Post
    It's not that tough a fight (dodging and silence timings excepted) but the aggro mechanics aren't as straightforward as with "normal" bosses.
    It depends on how you handle it, normally we announced when the stacks are about to fall off at the 2 second, mark, then I personally provoke into a savage blade then an RoH attack since I've readied it with a fast blade before hand.
    Works well even without poppong on gryphonskin accessories.

    RIFT works as an example because it is a case where burst is pretty much the only time a tank is in danger, so you only really need to plan for it unless another issue pops up.
    I don't see gryphonskin being useful for much else besides improved enmity generation.

    I am still perplexed why they are releasing CT in an i80 state though.
    (0)

  5. #5
    Player
    Maelwys's Avatar
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    Sep 2013
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    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Leiron View Post
    I do not believe that the gryphonskin accessories make up anything close towards a 25% increase towards your overall damage, since it takes quite a bit more than 45 strength for me to see Inner beast hit for 20% more.
    Are you STR or VIT stacked?

    I based the "20-25% increase" figure I tend to throw about on a combination of the extra STR, Crit, Det and SS you gain going from a "BIS VIT/PARRY" build to a "BIS VIT/STR/DEX" build and the effect that has on the DPS output of a PLD that's wielding a Curtana +1.

    The spreadsheet I have to hand on this PC is an older copy and I've since tweaked the builds slightly, but it'll give you a rough idea of the stat changes:

    Det with full Gryphon Gear: 292
    Det with full Hero/Allagan: 230
    Crit with full Gryphon Gear: 368
    Crit with full Hero/Allagan: 352
    SS with full Gryphon Gear: 359 = 2.156s GCD
    SS with full Hero/Allagan: 352 = 2.162s GCD

    Plugging those values into http://valk.dancing-mad.com/calculat...ut-calculator/ (though I notice now when I link this that the calculator page has been altered recently because the old URL I had doesn't work) gave me a rough difference of:

    +18.30% (Crit-Adjusted WS damage)
    +26.83% (Crit Adjusted AA damage)

    Because of the enmity modifiers on PLD WS (RoH combo!), I figure that it's going to be a lot closer to the WS value rather than the AA one.

    [EDIT]Whilst cleaning up my more up-to-date sheet (see below) I've redone this calculation. Moving from a BIS +VIT to a BIS Gryphonskin build appears to grant just over a 14% increase in WS DPS if you try to keep Parry as high as possible with DPS being a secondary concern, and just under a 17% increase if you try to keep DPS as high as possible with Parry being a secondary concern. HP for both these Gryphonskin setups is 6694.50 HP, compared to the +VIT build's 7057 HP, a decrease of 5.14%.[/EDIT]

    Quote Originally Posted by Leiron View Post
    Can you perhaps link your spreadsheet in your siggy?
    Would be very useful.
    Me? It's more a personal equipment planner for my own PLD than a user-friendly calculator I'm afraid... but I'll see if I can dig out the updated copy tomorrow and export it to Google Docs

    [EDIT] Couldn't convert it to Google Docs, too many formatting differences. Have cleaned it up a little and uploaded it here instead (it's a Standard *.xls file with no macros) - the link should stay valid for ~30 days.[/EDIT]
    (0)
    Last edited by Maelwys; 12-05-2013 at 11:29 PM.

  6. #6
    Player
    Exstal's Avatar
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    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Maelwys View Post
    Our FC group has a heck of a lot of Bards. It means we've got plenty of silencers for ADS, but hate is definitely a little bit trickier to hold if we go that Eastern route because the bards occasionally like to blow all their +DMG/+Crit cooldowns simultaneously and tend to forget about Quelling Strikes.
    So accounting for bad players. Ok, that's a good argument in my books.
    (0)

  7. #7
    Player
    Leiron's Avatar
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    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    I progressed all the way through Coil wearing Gryphonskin. Extra VIT is not needed until Twintania. Gryphonskin is still the best choice.
    That isn't really a good argument though Paikis.
    Just because you can tank something in X gear, does not mean it is optimal gear.
    Heck in RIFT, you can probably put DPS weaponry on instead of tanking weaponry on, take a hit towards your survivability, but raise your DPS by about 5 to 10%.
    It isn't optimal though, because the increase of it is small, and there are cases like Crucia's breath where you absolutely need more health.
    Crucia's breath typically will kill a tank in full t2 raid gear in 4 hits.
    She's a t1 raid boss.
    In progression gear, this turns into 2 hits using DPS weaponry, 3 hits with tank weaponry.
    That little bit of HP can make the difference between a wipe and not a wipe.
    Mind you she breathes every 45 seconds, then drops large chunks of raid damage every minute or so.
    Its extremely stressful for the healers when she bombs the raid and the tanka t the same time, and you really want the vitality to avoid possible wipes due to not having the HP to survive for 1 more cast.


    The issue with gryphonskin vs Allagan fending is more of an argument about extra DPS vs extra vitality.
    Given that as tanks, our DPS doesn't make much of an impact, there really isn't a reason to go for the extra damage because t will only short the fight a few seconds at best.
    So its not a really good argument.

    So, considering that, its better to use vitality.
    You have a larger HP sponge to take a hit, the healer has more time to top you off for the next hit, and generally you run with a bit more of a reliable hp pool.

    Now sure..you get a little bit more parry, but that works only on physical abilities, and you generally do not want to rely on rng for mitigation because while you can figure out an average mitigation provided by it, that doesn't mean it will occur that way all the time, or that you'll parry big hits that can kill you instead of tiny ones that won't.

    Having more vitality means you can take more hits. It means there will be extra breathing room for when you take a hit, so let us say god forbid the rng gods line up an you take a nasty spike, you survive to pop an IB or a second IB even.

    Generally, I wouldn't be saying Gryphonskin is the best choice considering

    A. It generally doesn't benefit you much DPS wise.
    B. The enmity generation is really the main selling point.
    C. Its very much a debatable topic.

    I'd really only take gryphon skin if I felt that my enmity generation was not enough, and even then its not like you need to go all gryphon skin or all fending.
    There might be a middle ground where a combination of both is actually the best.

    Quote Originally Posted by Maqaqa View Post
    Taking i90 content in i90 gear =/= overgearing.
    Because you know twintania isnt livia san junius...
    Generally this is untrue.
    For most raids, the gear you have before entering the dungeon
    i.e. Darklight gear

    Is the gear that the content is designed with in mind.
    Now there are cases where there are gear checks yes, but generally they aren't very extreme and don't require gear from that dungeon.

    In the case of Bahamut's coil, you do not need the ilvl90 gear to complete it.

    Quote Originally Posted by Maqaqa View Post
    Overgearing describes a situation where a player's equipment is powerful enough to minimize or outright negate the usual dangers of a fight.

    In RIFT, a tank in t2 raid gear will die to a Crucia's breath in 4 hits.
    In t1 raid gear/crafted/expert gear, its typically a 3 hit blow.
    Generally you don't see cases of completely negating the danger unless you are 2 tiers above the content.
    It took a level increase before tanks could actually Tank Prince Dollin instead of having a Mage tank him and that was with gear 2 tiers above it.

    Outgearing is just that, when you've lowered the danger significantly, not when you've negated it.
    (0)
    Last edited by Leiron; 12-04-2013 at 06:55 PM.

  8. #8
    Player
    Exstal's Avatar
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    Oct 2013
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    Uldah
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    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Extra VIT won't even be necessary if you're the Warrior since you won't be tanking anyway :V
    (0)

  9. #9
    Player
    Paikis's Avatar
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    Sep 2013
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    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Exstal View Post
    Extra VIT won't even be necessary if you're the Warrior since you won't be tanking anyway :V
    You haven't actually done Turn 2 have you?
    (0)

  10. #10
    Player
    TirionCrey's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Paikis View Post
    You haven't actually done Turn 2 have you?
    Well in his defense ADS hits like a schoolgirl...
    (0)

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