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  1. #1
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Unmitigated I've seen 6.3k on my PLD. Not exactly common though.
    (0)

  2. #2
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Completely unmitigated(except Shield Oath) Death Sentence hits a full itemlvl90 PLD with 6.5k ish.
    (0)

  3. #3
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    I'm passing on all Allagan Tank Accessories on Turn 1-4. I need to start doing it as healer though now =3. I see no reason to use them... Hope Twinny drops Allagan Axe this week so I can try MT'ing with Warrior next week.
    (0)

  4. #4
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Since this tread is explicitly referencing PLD the argument that crafted accessories are better than Allagan/Hero for tanking is ridiculous. Stop it.
    (0)

  5. #5
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jahaudant View Post
    Since this tread is explicitly referencing PLD the argument that crafted accessories are better than Allagan/Hero for tanking is ridiculous. Stop it.
    Technically it's not THAT ridiculous...

    There are quite a few valid arguments for it. But the main reason really comes down to Block + Parry weightings and whether you prefer to help your healer lower the amount of raw healing they have to throw at you over time (More STR/DEX), or give them a greater reaction time buffer in which to heal you (More VIT).

    I posted an example build in another thread a few weeks back. Reposting below.

    Neck: Melded Gryphonskin
    Ear: Melded Rosegold Earcuffs
    Wrist: Melded Gryphonskin
    Ring1: Melded Gryphonskin
    Ring2: Melded Gryphonskin

    Weapon: Allagan Blade
    Offhand: Allagan Shield
    Head: Allagan
    Body: Valor
    Hands: Valor
    Waist: Allagan
    Legs: Valor
    Feet: Allagan


    Grand Total: (with above gear on a 'Sea Wolf', no food)
    406 Str, 234 Dex, 493 Vit, 585 Parry, 473 Acc, 383 Crit, 260 Det, 359 SS
    HP: 6447.285 (in Party, no food)


    Compared to the Post-T5 +Vit/+Parry BIS builds, you'd basically sacrifice 9 Parry, 25 Vit and 2 Acc for 45 Dex, 45 Str, 31 Crit, 30 Det and 7 SS.

    In exchange for 5.3% HP, that pushes you up 1-2 Block/Parry Strength Tiers (+1%-2% strength, or about ~0.25-0.5% extra damage mitigation from parry over time, and the same from block) and very roughly around +0.5%-0.6% Block/Parry chance.

    So realistically, you'd be swapping ~5% Maximum Health buffer for around a ~1% increase in damage mitigation versus non magic attacks. It also makes Bulwark a little bit stronger and more reliable.

    By itself trading 5% HP for 1% mitigation may seem like a bad deal, but if your healer is skilled enough that they never let you drop lower than 5% HP then that extra 5% is going to be "wasted" - it doesn't actually reduce the damage you take. Assuming that your Healer reaction time is good and you're in no danger of being one-shot, the ONLY benefit additional HP gives you is whenever you're Stoneskinned or SCH-buffed and specifically using the extra HP buffer tactically in order to dodge the "added effect" of certain "added effect" attacks.

    The blocking/parry increase isn't the only thing affected by accessory swapping however. Swapping in those stats adds somewhere in the region of +15-20% DPS - which also affects enmity generation. This adds a tiny tiny bit to your Self-healing via Bloodbath, and Mercy Stroke if you can ever land it exactly on time... but that's not why it's worth doing. Having higher DPS and enmity generation actually boosts survivability substantially - First you have the old well-proven "Killing things faster means they hit you less" argument. Second; whenever a PLD has a big enmity lead they have the option to spend LESS time Flashing and Cycling their RoH combo and MORE time Stunning, Shield Swiping and Stoneskinning.

    Finally, the Dex boost also affects Shield Lob damage. PLD have very low native Dex, so +45 is actually a pretty big deal for Shield Lob. It makes for a much more solid hate lock when pulling at range. [see here].

    I'm certainly not saying that Gryphonskins are "always BIS". But there are definitely valid arguments for using them if you're at the point where extra HP would "go to waste".
    (2)
    Last edited by Maelwys; 12-07-2013 at 10:50 PM.

  6. #6
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Maelwys View Post
    Finally, the Dex boost also affects Shield Lob damage. PLD have very low native Dex, so +45 is actually a pretty big deal for Shield Lob. It makes for a much more solid hate lock when pulling at range.
    Shield Lob damage is based on STR, not DEX. Just want to clear up that misinformation.
    (0)

  7. #7
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Jahaudant View Post
    Since this tread is explicitly referencing PLD the argument that crafted accessories are better than Allagan/Hero for tanking is ridiculous. Stop it.
    The fact that the discussion is this heated should tell you that they are pretty close. As explained above though, Gryphonskin is pretty much the only choice you should be making at the moment.
    (0)

  8. #8
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Being able to climb the Threat meters and then spam casting Stoneskin on yourself already flat out beats your 25 Vitality. Not to mention Death Sentence, Fireball even up to initial hit of the Liquid Hell all can be block/parried. There is never a situation where you'd need that extra 25 Vitality in Twintania, cause case 1 you should be topped off before every Death Sentence, there should be some sort of damage mitigation/reduction present, don't under estimate Bloodbath self heal via your damage it is capable of healing almost 1-1.2k during it's duration and is unaffected by Infirmity.

    And as many have stated. As of current difficulty Gryphonskin is BiS when more hard hitting encounter is released that might change. But as of now even if it did happen unless the attack we're talking about is 500 DMG higher than what Twintania does per hit there is no reason putting on Allagan Accessories over perfect Meld Gryphonskins.
    (0)

  9. #9
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Paikis View Post
    The fact that the discussion is this heated should tell you that they are pretty close. As explained above though, Gryphonskin is pretty much the only choice you should be making at the moment.
    The conversation is heated, so the results must be close!

    No.

    I'll keep it simple.

    1% block mitigation on a 16% block rate = 0.16% Effective HP (vs physical only)
    1% parry mitigation on a 20% parry rate = 0.20% Effective HP (vs physical only)
    0.5% chance of mitigating 27% damage from blocking = 0.135% Effective HP (vs physical only)
    0.5% chance of mitigating 15% damage from parry = 0.075% Effective HP (vs physical only)

    Total EHP from STR/DEX = 0.57%

    6447 * 0.0057 = 36.7 EHP increase (vs physical only)

    (25 VIT * 1.03 party bonus) * 14.5 = 373 Effective HP

    25 VIT is 337 points of EHP more effective (or a whopping 10.16 times better) than the mitigation gained from STR and DEX increases.

    TLDR;
    The mitigation argument is utterly ridiculous, so once again, stop it.

    I won't argue against the DPS/threat benefits. But I will say that by choosing crafted accessories over Allagan/Hero Fending you are gearing to deal damage, not absorb it. And while I disagree that more threat is ever required, and that DPS should not be your primary focus, these are play style choices that I leave up to my follow PLDs to decide on.

    I just want to make the numbers clear, and they aren't as attractive as you seem to have thought.
    (1)
    Last edited by Jahaudant; 12-03-2013 at 08:51 PM.

  10. #10
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jahaudant View Post
    I just want to make the numbers clear, and they aren't as attractive as you seem to have thought.
    The maths has been shown to them over and over again, they really feel like that 0.12% increase to the groups DPS is a big deal though ya know?

    Might as well let them keep up their delusions, whatever helps them sleep at night.
    (0)
    Last edited by Grembo; 12-03-2013 at 09:14 PM.

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