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  1. #1
    Player
    Husband's Avatar
    Join Date
    Aug 2012
    Posts
    111
    Character
    Flash Silver
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    https://www.youtube.com/watch?v=Pz4V...e_gdata_player

    Stomps(Tumult)
    Plumes(Weight of the Land)

    Phase 5

    Mountain Buster > Stomp > Plume > Bombs w/Landslide > Mountain Buster > Plume > Rock > Landslide (Repeat)

    (Titan's downward swing of his arm actually tells you when to start running for the bomb part)

    Hope this helps you.

    Phase 1-4 you shouldn't be getting hit anyway except by stomps(tumult)

    Just have it in your head always that "I might have to start running after a Stomp or Landslide"

    Should get you through it ok. It's just memorisation and practice, even with latency. It shouldn't be that way but it is.

    I had to get battleping to slightly enhance my chances though. Google it.

    Good luck.
    (1)
    Last edited by Husband; 11-27-2013 at 01:25 AM. Reason: helping people

  2. #2
    Player
    Hechicera's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Tsaladai Moks
    World
    Diabolos
    Main Class
    Botanist Lv 28
    Quote Originally Posted by Husband View Post
    Just have it in your head always that "I might have to start running after a Stomp or Landslide"
    1 - If latency was only one way, sure. Its not. The server never gets the info from me that I DID move. If the server is never told I moved, I'm still pretty dead.

    2 - The just move when, and the "skill delay adds challenge" also only float when latency is constant. So if I were at a long distance from the servers, then that is a constant I could adjust for with skill and internal timing. When lag is due to route congestion, it is spiky.

    If I don't see the telegraph and move strictly based on a count off of his abilities timing (yes I've now memorized and count down timing between moves too - but I have to precast heals so that's expected) ... sometimes it fails. Also, that method doesn't account for a couple of the bomb patterns, which you need to see, to know where to move next. Invisible plumes are sometimes doable, just run where there is no one, since they only spawn under people. Invisible bombs not as much. But that still assumes the lag spikes let the info back to the server in a timely fashion.

    Yes, I have registry based latency fix too, and usually have quite decent latency. But during peak hours my route path congests, and my ISP shapes. Now I won't run this fight without using the resource monitor and verifying my latency is not spiking above 0.3 seconds regularly before we go in. If it is spiking above that, there is really no point in my bothering. Spikes of latency are not manageable in this fight. Static latency is ...
    (0)
    Last edited by Hechicera; 11-27-2013 at 03:06 AM.

  3. #3
    Player
    Abyssbanisher's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    6
    Character
    Aarysaya Asya'lysa
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Thank you for your help, what you said was really helpful!
    (0)