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  1. #11
    Player
    Hechicera's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Tsaladai Moks
    World
    Diabolos
    Main Class
    Botanist Lv 28
    Quote Originally Posted by Husband View Post
    Just have it in your head always that "I might have to start running after a Stomp or Landslide"
    1 - If latency was only one way, sure. Its not. The server never gets the info from me that I DID move. If the server is never told I moved, I'm still pretty dead.

    2 - The just move when, and the "skill delay adds challenge" also only float when latency is constant. So if I were at a long distance from the servers, then that is a constant I could adjust for with skill and internal timing. When lag is due to route congestion, it is spiky.

    If I don't see the telegraph and move strictly based on a count off of his abilities timing (yes I've now memorized and count down timing between moves too - but I have to precast heals so that's expected) ... sometimes it fails. Also, that method doesn't account for a couple of the bomb patterns, which you need to see, to know where to move next. Invisible plumes are sometimes doable, just run where there is no one, since they only spawn under people. Invisible bombs not as much. But that still assumes the lag spikes let the info back to the server in a timely fashion.

    Yes, I have registry based latency fix too, and usually have quite decent latency. But during peak hours my route path congests, and my ISP shapes. Now I won't run this fight without using the resource monitor and verifying my latency is not spiking above 0.3 seconds regularly before we go in. If it is spiking above that, there is really no point in my bothering. Spikes of latency are not manageable in this fight. Static latency is ...
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    Last edited by Hechicera; 11-27-2013 at 03:06 AM.