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  1. #21
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Thanks so much for all that in depth analysis and the tip at the bottom. I didn't think a lot of it through, just had some fun with it, and as a gun owner myself I can't believe I didn't catch that silly revolver/magazine mishap lol. But yeah, thanks a lot :P I plan to add more ideas soon so I would appreciate awesome feedback like this!
    (0)

  2. #22
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Interesting idea and agreed, not sure what I would call the job myself. Maybe Commander? It was Squall's title in the game. Maybe change the class name to Mercenary as well since that is what they were. Soldier bears too close of a resemblance to SOLDIER (FFVII) I think for basing it on FFVIII.

    By the by, you can edit your original post after posting to include as much as you want and bypass the character limit. I'd also organize the abilities and traits a little better to the standard format (posted below in spoiler (to save space) so you can copy and paste). Every single class (except ACN for some reason) follows this formula for traits and abilities. Also note that traits are largely means of enhancing existing abilities (to prevent the enhancements from being used as cross class skills) and 3 of them are generally set aside for Stats (like "Enhanced Vitality" for tanks) in tiers I, II and III giving 2, 4 and 6 increase.

    Abilities:
    1:
    2:
    4:
    6:
    8:
    10:
    12:
    15: (Quested from class guild)
    18:
    22:
    26:
    30: (Quested from class guild)
    34:
    38:
    42:
    46:
    50:

    Traits:
    8:
    14:
    16:
    20:
    24:
    28:
    32:
    36:
    40:
    44:
    48:


    Edit: Since I had nothing better to do I put your abilities into their approximate slots so you could get an idea of where to go from. I made some commentary on them and for some I changed their ordering due to combo's. For your traits, if you're looking to increase both damage and parrying rate consider making DEX the modifier for your attacks. DEX increases parry rate, blocking rate and ranged damage naturally in the game. STR increases parrying strength, blocking strength and melee damage. Though with the nature of only one stat being the absolute primary, I'd suggest giving Enhanced Dexterity I, II and III (2, 4 and 6 increase).

    Abilities:
    1: Cross-Cut (I swapped with Burstslash because generally your level 1 ability does damage and starts a combo)
    2: Swap
    2: Reload
    4: Burstslash
    6:
    8: Soldier's Cry
    10: Rush (I lowered its level so you're actively comboing while leveling)
    12: Sword Jettison
    15: (Quested from class guild) (you could swap in any ability here, usually utility attacks like knockbacks, jumpbacks, ranged attacks etc.)
    18: Flank Shot
    22: Augmented Shots
    26: Slice and Dice
    30: (Quested from class guild) (you could swap in any ability here, usually a defining ability. Examples: MRD's Butcher's Block, CNJ's Cure II, ACN's Summon II etc)
    34: Lethargic Strikes
    38: Battle Shout
    42: Launch
    46: Flip Blast (Think about lowering the level and including a 2nd combo string)
    50: Stagger Breaker

    Traits:
    8: Spashfire (I suggest increasing the range to at least 1)
    14: Active Parry (I'd suggest a base stat)
    16: Large Mag
    20: Improved Determination (I'd suggest a base stat)
    24: Improved Parry (I'd suggest a base stat)
    28: Improved Jettison
    32:
    36:
    40: Vigor
    44: Major Determination (I'd suggest a base stat)
    48:


    Edit2: Also, maybe consider giving it a tanking role. You give it increased HP regeneration and parrying rate already, some other buffs and combos could lead to an interesting tank. Make this one Squall themed. You could then give them a 2nd job for DPS that would be Seifer themed, using his Aura ability to increase damage dealt and the ability to cast fire magic as well. Just an idea . My reasoning for it is because of the 2, Squall had higher defensive stats and Seifer had higher offensive stats.

    For naming it could go Mercenary(class, Tank) -> Commander(Tank, Squall themed) & Disciplinarian(DPS, Seifer themed)
    (1)
    Last edited by MartaDemireux; 11-27-2013 at 11:55 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #23
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Awesome thanks for all that feedback and I feel stupid about the magazine revolver thing lol, as a gun owner :P forgot I had written it that way.
    (0)

  4. #24
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Thanks for cleaning that part up for me by the way then I'll upload another idea tomorrow. I love the existing ones by the way.
    (0)

  5. #25
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80


    just going to drop this here. this is a garlean gunblade (gaius' maybe? i think officers use a shorter one). as you can see, it has a revolver setup, so maybe it could be a typical revolver setup, or you swap wheels (more expensive, but easier to reload).

    maybe the wheel doesn't actually store bullets, rather a magitek core...just something to think about.
    (1)

  6. #26
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80


    Just thought I'd post this here as a bit of flavor. Speed loaders are a quick and easy way to reload a revolver. You slide out the firing chambers, dump out the empty shells, and slide the speed loader into place. The bullets slide into the chambers, you snap shut and you're on your way.

    Since Reload has a 2.5 second cast time, it seems reasonable that in that 2.5 seconds, the player's "casting" animation could be pulling a speed loader out of a back pocket or something, slide it and the fresh bullets into their gunblade, and be ready for combat a moment later.
    (1)
    Last edited by Nahara; 11-27-2013 at 08:55 PM.



  7. #27
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by saber_alter View Post


    just going to drop this here. this is a garlean gunblade (gaius' maybe? i think officers use a shorter one). as you can see, it has a revolver setup, so maybe it could be a typical revolver setup, or you swap wheels (more expensive, but easier to reload).

    maybe the wheel doesn't actually store bullets, rather a magitek core...just something to think about.
    Any class that would let me use that weapon would be one I'd HAVE to play.

    Heck, I can actually see the fighting style of using one. As a sword you'd use it much like a Rapier. Then brace yourself backward, and place the curved portion just ahead of the revolver chamber on top of your forearm to stabilize it and pull the trigger.

    Oh man, now my brains going into "design mode" creating a hybrid range/melee dps class using one.
    (1)

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