Are you sure that Determination affects the healing in? Because everything that I have read and tested states the opposite. For reference, you should check out this reddit post: Determination Does Not Affect Healing In
Are you sure that Determination affects the healing in? Because everything that I have read and tested states the opposite. For reference, you should check out this reddit post: Determination Does Not Affect Healing InThere are some other differences, but that is what I was looking at. I am not sure if this is the deciding factor but the original BiS set have 17 better Det. Which as you all should be away is also tied to how much health a cure spell will effect you. So i dont know. This is where step back, display the numbers, and let the conversations commence.
According to XIVDB.com, Onion shield is a primal extreme turn in with 1 token. (2 tokens for the break blade)
http://xivdb.com/?item/7004/Rowena%27s-Token
Unsure if these are mistakes, but I noticed that the following items in the gear have accuracy listed as a stat yet none of them give accuracy in the pages they link to. Also you list Ultima Choker of Fending as iLvl 70 instead of 80.
90AM - Vortex Ring of Fending - Garuda Extreme
70MA - Ultima Choker of Fending - Ultima Weapon Hard
80MA - Ultima Band of Fending - Ultima Weapon Hard
Funny enough, after I made a post about determination I read that reddit article an hour or two later. I have been gearing for Determination until I get the proper mitigation drops from Coil T1-4. If they ever made healing potency scale with Vitality or Attack Power I believe Determination would be a great stat. Right now, it's just additional damage and enmity. I wish it did work the way I thought it did.Are you sure that Determination affects the healing in? Because everything that I have read and tested states the opposite. For reference, you should check out this reddit post: Determination Does Not Affect Healing In
Heads up: there are the "tombstone" typos all over the guide. They are tomestones.
"Absurdity is the only reality."
~Frank Zappa
Can anybody give me a good buff rotation for heavy damage single mob (BOSS) encounters.
When he has >= 2 stacks I've just been using Rampart ---> Convalescence --> Foresight .[note i wait until the buffs go out before using the next one] and save Sentinel/Bulwark for 3+ stacks/desperate situations.
I'm not sure if i am using my cooldowns effectively, i know the above strategy works pretty well for Ultima but I am new to tanking in Coil (as DRG is my main)
can anybody offer any advice?
Has anyone thought about how the Gryphonskin accessories fit into BiS? There's a lot of discussion going around about getting full Gryphonskin accessory sets and then socketing the tank stats in so that you get something like 5 maxed stats. I can get a link from Reddit once it's not down for maintenance, but what I was reading was that it allows you to get ~3% more chance to block/parry for 1% more damage. You lose about 360 HP as a tradeoff, but you gain 45 strength for more damage/threat. It seems to be that a lot of tanks are going this route for Twintania but I don't feel like the 3% chance to block/parry for only 1% damage is really worth it. There has been a lot of discussion about it within my FC and I'm curious what everyone thinks about it.
I assume you're talking about Caduceaus, so I typically start with Bulwark as it's the most RNG-based cooldown and, thus, less reliable than the other flat mitigation cooldowns and then move to Rampart -> Foresight+Convalescence -> Sentinel+Awareness -> Hallowed Ground -> Awareness. I typically end with Awareness as it seems to be the least effective cooldown available and, hopefully, Cad should be dead by then. But, if it's not, the damage he's putting out at 4-5 stacks is such that a wayward crit will almost definitely drop you at that point.Can anybody give me a good buff rotation for heavy damage single mob (BOSS) encounters.
When he has >= 2 stacks I've just been using Rampart ---> Convalescence --> Foresight .[note i wait until the buffs go out before using the next one] and save Sentinel/Bulwark for 3+ stacks/desperate situations.
I'm not sure if i am using my cooldowns effectively, i know the above strategy works pretty well for Ultima but I am new to tanking in Coil (as DRG is my main)
can anybody offer any advice?
Only other time I really use cooldowns on full rotation is the two Juggernauts on Turn 4, which should really start with Hallowed Ground so your party can get themselves situated during the phase change and then run the Cad rotation in reverse 'cause if the first Juggernaut isn't down by the time your cooldown rotation ends then you don't have the DPS for Turn 4 and you don't need cooldowns for one Jug.
I think the jury's still out on the Gryphonskin vs. Allagan/Hero's debate. There's a lot of different data going around ranging from new discoveries to downright herp-derp misinformation, so I'm personally withholding judgment on that until there's some more clear data out there. Honestly, though, it really doesn't seem like it makes enough of a difference for me to care one way or the other. I don't think the difference would even be noticeable. Go with Allagan/Hero's if you end up with enough myth and an Allagan ring drop or go with the Gryphonskin melds if you have the absurd quantity of gil required for such an endeavor. I, personally, don't think the damage is worth it. It won't even be noticeable and it's not our job, anyway.Has anyone thought about how the Gryphonskin accessories fit into BiS? There's a lot of discussion going around about getting full Gryphonskin accessory sets and then socketing the tank stats in so that you get something like 5 maxed stats. I can get a link from Reddit once it's not down for maintenance, but what I was reading was that it allows you to get ~3% more chance to block/parry for 1% more damage. You lose about 360 HP as a tradeoff, but you gain 45 strength for more damage/threat. It seems to be that a lot of tanks are going this route for Twintania but I don't feel like the 3% chance to block/parry for only 1% damage is really worth it. There has been a lot of discussion about it within my FC and I'm curious what everyone thinks about it.
Especially with how cheap most everything is. Getting Gryphonskin is incredibly efficient. There's no guarantee how quickly you'll get Allagan accessories so why not? I just Made and melded my ring with max stats in under 300k When the same ring that my tank buddy made himself cost him like 3milion.
Materia is DIRT CHEAP so is the ring itself.
PLD is my 3rd or 4th job; I just use my penta-melded Gryphonskin Choker / Ring from BRD. I think they're a great intermediate piece until something better comes your way. Ring is +10 VIT, +12 CRIT, +4 DTR. Choker is funny because I accidentally melded the wrong materia for #5, but it actually works alright for PLD: VIT +10, CRIT +9, PARRY +4. The ring cost much more to make; the choker was really cheap with the quest giving materia slashing the Savage Aim prices. Savage Aim IV 50k, VIT III and II ~4k, Parry don't remember, but really low. Yeah it's not BiS, but you're not BiSing a 3rd or 4th job for a while with the lockout restrictions.
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