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  1. #1
    Player
    Aphrini's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    108
    Character
    Aphrini Vanadette
    World
    Exodus
    Main Class
    Conjurer Lv 80
    First off I say if there is no BLM there to sleep and you are the only sleep at low level dungeons sleep the adds, just do it, take control of your pt you are the healer you are not theirs to command you are there to keep them alive. Frankly if you are low level and are sleeping it means you have no BLM, if you have no BLM at those lower lvls you really lack the AOE firepower to DPS as a group effectively early on you also lack the healing potency and abilities to effectively cover your pt. Your party, your responsibility, your tank, your healing rules you don't want to risk it, DON'T. In the end remember who they will be crying about if their body hits the floor regardless of what you do or do not do. I had a tank once that did NOT want regen on him at any point regardless, ok well that's his call, his job and his responsibility so I rolled with it. Chin up you got this, do whatever you feel is right to keep your pt alive, that is your torch to bear.
    (0)

  2. #2
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    If no BLM I use it. I love it. My CNJ is only 34 but even when I run with a FC BLM friend we chat and each sleep a different mob to make it even faster/safer. It is just another tool to be used when appropriate. ^^ That being said, I have had a few times where there was no BLM and certain pulls have a lot of damage fast. In those cases spam curing has been better and safer than trying to sleep first and then cure.
    (0)
    可愛い悪魔

  3. #3
    Player
    TsuchiGnomey's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Tsuchi Gnomey
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Repose is great if you are with people who are actually paying attention to the mobs you sleep and don't wake them, but if you pug it varies, some people will like it and some wont. You have to judge if its a good idea to use it depending on the party you are with.
    (0)

  4. #4
    Player Aerostein's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    164
    Character
    Aerostein Epitaph
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Repose is a great ability early to mid-game. Most tanks take so much damage early on, so it helps. Has some uses in a few cases at end game too, if you're doing a normal run and the tank is taking damage at an alarming rate. Unfortunately, even if you do make macros, most people will wake them up regardless.
    If I'm to be honest, it's not like most black mages even bother to use their CC anyway, so the CC falls on you in most normal cases.
    (0)

  5. #5
    Player
    Swordphobic's Avatar
    Join Date
    Aug 2013
    Location
    Gnomeregan
    Posts
    61
    Character
    Auto Vector
    World
    Malboro
    Main Class
    Scholar Lv 60
    Just please, don't be obsessive about repose, seen some tank deaths because the healer was busy casting repose instead of healing the burst. If you have a BLM sure, they can do more damage than you, but no one dies if they sleep someone. You on the other hand can cause a tank death if you waste 2 GCDs on repose during pull.
    (0)

  6. #6
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    If DPS was sleeping the mobs I assume you had a BLM. They have an aoe sleep and this may be why they told you not to sleep the mobs. Crowd control is great in lower level dungeons. I've use it to keep my party alive, especially when someone accidentally aggros a second pack of mobs.

    I've done some dps in CC but quite frankly I usually don't have time in lower level dungeons. Most parties are not overgeared for content at those levels and need the healing support.
    (0)

  7. #7
    Player
    Delvish's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Delvish Strebers
    World
    Balmung
    Main Class
    Arcanist Lv 0
    Pre-50 dungeons and at level runs, sleep does really well as does other CC methods. Once people are overgeared, it doesn't matter though and AoEs are much more useful. There are some groups of course where this is not so.
    Tank/Heal/MNKs (I'm pretty sure mnk doesn't have much in the way of AoE...)
    Tank/SCH/SMN/BLM (SCH+SMN Bane DoTs will not break sleep so BLM can sleep and burn targets 1 by 1 while SCH+SMN DoT to death).
    Tank/WHM/SMN/SMN (Same as above, WHM sleeping)
    Most other combination of DPS will probably find more use out of AoEs, but particularly in DF not everything is so clear cut. Remember to change and adapt to the setup as each run is different.
    (0)

  8. #8
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    On the subject on AOE, After playing Black Mage and white mage to 50....I still don't get what everyone is so obsessed about.
    I mean, if we're talking about a swarm of 5-8 mobs that have low health and need to burn down? (Aurum Vale Seedlings) Then YES! accept no substitutes. But on 3 or less mobs I just don't see the amount of damage done as being that much more useful than just focus firing a target. I did some napkin math and single target with average proc rates of firestarter had about 3 times the potency/second of Fire II and that's not even taking into consideration the mana efficiency and how long your burn phase is. Generally speaking 4 mobs seems like the bare minimum to make fire II worth casting.

    If the healer cant contribute to the total damage done because of Fire II breaking CC then that's just a double whammy of inefficiency.

    (If memory serves, the potency/second of Fire II was 33, the potency/second on Fire I + Firestarter procs was 99 when adjusted for GCD and % rates.)

    Of course, I freely admit to being pretty bad at black magery, so most likely I'm doing it wrong.
    (1)

  9. #9
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Tzain View Post
    On the subject on AOE, After playing Black Mage and white mage to 50....I still don't get what everyone is so obsessed about.
    I mean, if we're talking about a swarm of 5-8 mobs that have low health and need to burn down? (Aurum Vale Seedlings) Then YES! accept no substitutes. But on 3 or less mobs I just don't see the amount of damage done as being that much more useful than just focus firing a target. I did some napkin math and single target with average proc rates of firestarter had about 3 times the potency/second of Fire II and that's not even taking into consideration the mana efficiency and how long your burn phase is. Generally speaking 4 mobs seems like the bare minimum to make fire II worth casting.

    If the healer cant contribute to the total damage done because of Fire II breaking CC then that's just a double whammy of inefficiency.

    (If memory serves, the potency/second of Fire II was 33, the potency/second on Fire I + Firestarter procs was 99 when adjusted for GCD and % rates.)

    Of course, I freely admit to being pretty bad at black magery, so most likely I'm doing it wrong.
    This is along the lines of what I was thinking. I was hoping someone might show why AoE is better or worse in a given circumsatance. I'm also afraid that my lack of experience as a Blm means I'm missing something???
    (0)

  10. #10
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    If people are breaking CC just leave it. No point.

    Pre 50 I'd say sleep but warn your tank but you've gotta remember that if you're busting out cures like mad while a mob is asleep it's gonna turn on you straight away. If I see a slept mob and the healer is getting close to stealing hate I'll be comboing that and you can cast repose as much as you like but I won't stop till I'm comfortable with aggro.

    Majority of times you'll find it's the DPS that usually break sleep. But remember again a WAR can only fire off a few flashes before he's got to overpower. So maybe wait till he's done that a few times before sleeping?
    (0)

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