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  1. #91
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    Quote Originally Posted by Mack View Post
    4 you alone wont make this game a success, funny how things work isn't it?
    I never said I did. But also u will not make this game a sucess only SE can.

    ...and please stop pretending like you're the only one who plays video games here.
    Guess you never played two worlds, That game truely was a failure in all aspects of it. FFxiv is better then two worlds. If it was worst then I would claim it a failur.

    tbh only the community can truely make the in game fun. If the community isn't fun, then the game wil not be fun. ffxiv comunity isn;t that good. ppl barely talk, only groups are for 40+ on raptors. And getting a convo started is like pulling teeth.

    ffxiv coulda been tons better just by having a fun community. You guys are from what I can tell, do not really enjoy what the game does have. People game in ffxiv assuming it will be just like ffxi and it be fun. The reason ffxi was fun was because the community made it fun, flaws and all.
    (0)
    Last edited by Kilta_Firelotus; 05-30-2011 at 07:12 PM.

  2. #92
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    Quote Originally Posted by Kilta_Firelotus View Post
    Guess you never played two worlds, That game truely was a failure in all aspects of it. FFxiv is better then two worlds. If it was worst then I would claim it a failur.
    lol I'm wasting my time.
    (2)

  3. #93
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    Azurymber's Avatar
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    Quote Originally Posted by Abriael View Post
    And with every "humans want" you wrote, you completely overlooked the fact that "humans want" a lot of other things, and even those that want those things want them in different variations and intensity, and that's why game developers continue to try and innovate, finding new things that humans (actually not "humans", but "enough humans to create a success") will want.
    There are a lot of games out there that ignored what people like you thought "Humans wanted" and succeeded. That's how gaming has evolved from text based adventure games to nowadays.

    You're basically advocating sticking to the boring staples done and overdone a thousand times, negating the value of evolution, and yes, ultimately making things up. The fact that ONE game didn't meet instant success (while it still can in the long run) doesn't mean that pursuing innovation and working outside the box isn't a successful venue.
    The story of MMORPGs is actually a continuous demonstration that going on to try and create clones that follow the rules you listed is a failed enterprise. That's what you get by looking to appease your theoretical, non-existant average: a crapton of games all based on the same concepts none of which ever manages to grab a significant slice of the market off the first one that got an headstart, and they all ultimately die forgotten.

    oh, and by the way, to lead back towards the topic at hand that you derailed all by yourself (it's funny when the OP of a topic goes on a completely wild tangent derailing his own thread):


    Seriously, says who? Humans like a lot of different kinds of storytelling (that's why there are a lot of different genres of movies, books and, oh my! games), that range from the action to the "slice of life". Again, you're oversimplifying, and to create an immersive and complex world a mix of those genres is necessary.
    Which is exactly what Final Fantasy XIV is doing, mind you.

    Can't have the heroes without the bystanders. No matter how much you continue to wave around your "average human" flag. That's simply how quality storytelling works.

    But again, we did learn something today: we have to be glad for the fact that SE has writers, and not behavioural scientists.



    Nope, the biggest trolls are those that think that disagreeing with their outlandish views that would most probably lead to even more disastrous failures automatically means "defending the game".

    And now, I really have to go to work.
    says tv...
    how many successful shows do you know of that are based simply on some random persons desire to sell cookies to customers with no drama and no action.

    Popular media, or what is -successful- tells us very clearly what the average person wants. To ignore that is to create a product that will fail UNLESS ON THE OFF CHANCE YOU CREATE SOMETHING NEW THAT A LOT OF PEOPLE LOVE which is very rare. FFXIV obviously has not done that.

    just because 5 people enjoy a story about cookies does not mean its a good idea to design a game based around that.

    its not about creating a game to leave a legacy. games are created to make a profit. Its not difficult to see what people are willing to pay for and what they aren't. They obviously aren't willing to pay for what FFXIV offers, or we would all be paying already.
    (1)
    Mew!

  4. #94
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    Quote Originally Posted by Mack View Post
    lol I'm wasting my time.
    I suggest you look that up. It has a semi mmo online mode. similar to guild wars. Your in an instanced quest area. you had the choice of rp or pvp buth it didn't matter. The character creation for tw multiplayer mode was different then the main game and infact had various races. (yet can pnly be a human male in the main game) all the VO and character are was trash and looked worst then an n64 game.The story was very dry and really had no point to it.
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  5. #95
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    Just because each race of characters isn't jumping down eachothers necks doesn't mean it's a bad story. Hell Gridania has a very interesting storyline it's too bad they took the "Converging paths" route though. I'd much rather each city have a 100% unique experience start to finish.

    Gotta love me some woodsin.
    (1)

  6. #96
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    Quote Originally Posted by Azurymber View Post
    says tv...
    how many successful shows do you know of that are based simply on some random persons desire to sell cookies to customers with no drama and no action.

    Popular media, or what is -successful- tells us very clearly what the average person wants. To ignore that is to create a product that will fail UNLESS ON THE OFF CHANCE YOU CREATE SOMETHING NEW THAT A LOT OF PEOPLE LOVE which is very rare. FFXIV obviously has not done that.

    just because 5 people enjoy a story about cookies does not mean its a good idea to design a game based around that.

    its not about creating a game to leave a legacy. games are created to make a profit. Its not difficult to see what people are willing to pay for and what they aren't. They obviously aren't willing to pay for what FFXIV offers, or we would all be paying already.
    what does tv have to do with a quest about cookies? Also fyi even in tv the mundane characters do have their purpose.
    (0)

  7. #97
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    Quote Originally Posted by Jynx View Post
    Just because each race of characters isn't jumping down eachothers necks doesn't mean it's a bad story. Hell Gridania has a very interesting storyline it's too bad they took the "Converging paths" route though. I'd much rather each city have a 100% unique experience start to finish.

    Gotta love me some woodsin.
    they dud that in ffxi also actually. Which open the story of Zilart.
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  8. #98
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    Azurymber's Avatar
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    Quote Originally Posted by Jynx View Post
    Just because each race of characters isn't jumping down eachothers necks doesn't mean it's a bad story. Hell Gridania has a very interesting storyline it's too bad they took the "Converging paths" route though. I'd much rather each city have a 100% unique experience start to finish.

    Gotta love me some woodsin.
    I agree i loved all the stories up to the point where you leave your main town. Then it got random and lame. I mean the main story wasn't -horrible-. Its just almost none of the npc's talk about anything useful and the quests are pointless except to add little tidbits of lore. But its not ffxi or wow or rift or any of the other games that actually give some sense of you being in a unique world.
    (0)
    Mew!

  9. #99
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    Yeah but at least until the first expansion it was all unique. and it opened a branch to zilart but the main story was still it's own thing.

    I guess it could still turn out that way but it seems they are going to favor the WoTG style branching then converging storylines. When you did Windurst Rank 1-10 it was ALL unique and revolved purely around the city state. Missions so far have sent us to Ul'Dah as part of the same story structure.
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  10. #100
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    Yumi_Hibiki's Avatar
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    wow did you guys ran out of valid complains again?
    this forum is so "fun" /facepalm
    (0)

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