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  1. #41
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    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Kilta_Firelotus View Post
    Put another way, the human brain is not designed to enjoy monotonous repetitive tasks that take no skill (so the average person would enjoy a repetitive activity like knitting which takes coordination and thus uses your brain, but not hitting the same button over and over and over and over and over again).Thats why all modern educational science points to interactivity as the best way to educate someone and not making them mindlessly solve problems on a sheet.

    ok so why are mario and zelda still going strong? Or platformers in general... see little big planat. You spaming the jump button....
    Name a game that actually really relies on skill. I have yet played a game that did.
    all those games have stimulus. If people got so much enjoyment from just walking through a repetitive area then why bother making ffxiv or zelda? Just make one zone without any actual game and sell it to people. Then they can walk around it over and over again for years and be entertained.
    If what im saying is wrong, go do -just- that, and you will be rich.
    (0)
    Mew!

  2. #42
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    Azurymber's Avatar
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    Quote Originally Posted by Gramul View Post
    You basically called her stupid/slow/retarded for enjoying repetition more than you do. The average person would think that's rude.
    i didn't call anyone stupid or slow. Someone with autism might be fascinated by something i would find simple and pointless for hours, but that doesn't make them stupid or slow, or me smarter. It means they experience the thing in a different way than I do.
    (1)
    Mew!

  3. #43
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Quote Originally Posted by Azurymber View Post
    Pokemon is not a repetitive game in any way.
    No way dude. Get out of here.
    Quote Originally Posted by Azurymber View Post
    Repetition is hitting the same button over and over and over again for an hour without doing anything else while thinking about hitting that button.
    Or holding a button down for 15 minutes experiancing something you have seen 100 times before
    Well lucky for us, viewing familiar scenery and doing small lore quests has nothing to do with that.

    Also, is "experiancing" another alternate spelling or just a typo?
    (0)

  4. #44
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    only those who do not find away to keep there mind occupied have a mental break down. I make my own fun in games is more or less what I was getting at. I do not play a game and it be fun automaticaly. I ran around the cities because I loved how they look. Think of it as watching a sunset. I enjoy how it looks and I bask in it beauty. Like in oblivion I enjoyed looking at the moons and watching the sunrise and sun set. Much like ffxi. And WoW. I'm a simple person and do not need a game to cater to me or my tastes. Isimply try to find away to make the game fun. The only game I triely hated was two words, it was a 360 game that looked cheap. It had a completely thrown together map that was inconsistent. Like 1 town would be out of robin hood or lord of the rings then the next town would be japanese. And the dialog being elizibeathen was like watching a badly wriiten shakespirian play. (which they joked about in two words 2)
    (1)

  5. #45
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    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Azurymber View Post
    i
    unless your brain is different than the average person in which case depending on the difference a square could be a whole different experience.
    Marketing teaches that the whole concept of "average person" is a logical fallacy.

    Quote Originally Posted by Vesperia View Post
    Abriael, you don't know how to tell a story in a video-game medium.

    Wall-of-text never even worked for Star Wars intros.
    Go tell it to Monkey Island, King's Quest, Final Fantasy, Baldur's Gate and quite a lot of other extremely successful games the text of which could easily fill thousands of walls.

    Want more modern examples? Oblivion, The Witcher 1 and 2 (and The Witcher 2 is all the rage nowadays), Mass Effect 1 and 2... How do they convey the biggest part of their lore? With books )or similar). What are books? Walls of text.

    Sorry to burst a bubble, but text in videogames still isn't dead. It's actually quite far from that point, especially for telling stories, and even more side-stories and general lore.

    Quote Originally Posted by Azurymber View Post
    umm, pokemon is not a repetitive game in any way.
    Pokemon is the most shining example of repeatitive grinding brought to the extreme consequences. And people (me excluded, mind you) love it.

    Capture pokemon -> travel trough such an absolutely nondescript land that describing it as "monotonous" and "repeatitive" is equal to giving the designer undeserved prize -> fight aganst nondescript opponent through an oversimplified, skill-less fighting miningame -> Capture pokemon -> travel trough such an absolutely nondescript land that describing it as "monotonous" and "repeatitive" is equal to giving the designer undeserved prize -> fight aganst nondescript opponent through an oversimplified, skill-less fighting miningame -> Rinse, Repeat, until you chaugt them all.
    (2)
    Last edited by Abriael; 05-30-2011 at 05:27 PM.

  6. #46
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    Is it just me or are people actually defending bad storytelling and poor world design?
    (2)

  7. #47
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    Quote Originally Posted by Vesperia View Post
    Abriael, you don't know how to tell a story in a video-game medium.

    Wall-of-text never even worked for Star Wars intros.
    so why is that wall of text used to represent star wars? It is iconic Even space balls started the same way XD
    (0)

  8. #48
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Gramul View Post
    No way dude. Get out of here.


    Well lucky for us, viewing familiar scenery and doing small lore quests has nothing to do with that.

    Also, is "experiancing" another alternate spelling or just a typo?
    i'm just tired and you obviously don't understand what i mean by repetitive.
    When i'm talking about repetition i'm talking about an action that requires minimal brain activity
    Pokemon has stimulus, choices, different things you fight, etc. It requires some level of thinking.
    (0)
    Mew!

  9. #49
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    Rau's Avatar
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    Rau Berlioz
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    [QUOTE=Azurymber;158256]umm, pokemon is not a repetitive game in any way.

    Repetition is hitting the same button over and over and over again for an hour without doing anything else while thinking about hitting that button.
    Or holding a button down for 15 minutes experiancing something you have seen 100 times before[/QUOTE

    grinding in pokemon is monotonous. The main difference in pokemon is that it has tangible rewards in the form of advancement, skills you give a **** about, new enemies and challenges and overall sense of accomplishment.


    FFXIV, from 1 - 50 has you fight the same 20 recolored mobs, gives you the same skills 10-15 skills and their second tiers, and the sense that you've wasted the last 8 months

    this topic has literally become "define fun"
    (1)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  10. #50
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    Gramul's Avatar
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    Quote Originally Posted by Vesperia View Post
    Is it just me or are people actually defending bad storytelling and poor world design?
    Trust me when I say this.

    It's you.
    (3)

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