And with every "humans want" you wrote, you completely overlooked the fact that "humans want" a lot of other things, and even those that want those things want them in different variations and intensity, and that's why game developers continue to try and innovate, finding new things that humans (actually not "humans", but "enough humans to create a success") will want.
There are a lot of games out there that ignored what people like you thought "Humans wanted" and succeeded. That's how gaming has evolved from text based adventure games to nowadays.
You're basically advocating sticking to the boring staples done and overdone a thousand times, negating the value of evolution, and yes, ultimately making things up. The fact that ONE game didn't meet instant success (while it still can in the long run) doesn't mean that pursuing innovation and working outside the box isn't a successful venue.
The story of MMORPGs is actually a continuous demonstration that going on to try and create clones that follow the rules you listed is a failed enterprise. That's what you get by looking to appease your theoretical, non-existant average: a crapton of games all based on the same concepts none of which ever manages to grab a significant slice of the market off the first one that got an headstart, and they all ultimately die forgotten.
oh, and by the way, to lead back towards the topic at hand that you derailed all by yourself (it's funny when the OP of a topic goes on a completely wild tangent derailing his own thread):
Seriously, says who? Humans like a lot of different kinds of storytelling (that's why there are a lot of different genres of movies, books and, oh my! games), that range from the action to the "slice of life". Again, you're oversimplifying, and to create an immersive and complex world a mix of those genres is necessary.I'm saying we know humans like drama, action, etc. So have dramatic or action filled quests. HINT HINT, EVERY MMO DOES THIS, INCLUDING FFXI
Which is exactly what Final Fantasy XIV is doing, mind you.
Can't have the heroes without the bystanders. No matter how much you continue to wave around your "average human" flag. That's simply how quality storytelling works.
But again, we did learn something today: we have to be glad for the fact that SE has writers, and not behavioural scientists.
Nope, the biggest trolls are those that think that disagreeing with their outlandish views that would most probably lead to even more disastrous failures automatically means "defending the game".
And now, I really have to go to work.