Quote Originally Posted by Abriael View Post
Marketing teaches that the whole concept of "average person" is a logical fallacy.



Go tell it to Monkey Island, King's Quest, Final Fantasy, Baldur's Gate and quite a lot of other extremely successful games the text of which could easily fill thousands of walls.

Want more modern examples? Oblivion, The Witcher 1 and 2 (and The Witcher 2 is all the rage nowadays), Mass Effect 1 and 2... How do they convey the biggest part of their lore? With books )or similar). What are books? Walls of text.

Sorry to burst a bubble, but text in videogames still isn't dead. It's actually quite far from that point, especially for telling stories, and even more side-stories and general lore.
Marketing does not teach that. It teaches different people have different values and react to different things.
All human brains have a number of "core" features, such as a drive to reproduce, instinctual reflexs, etc. These are all products of evolution over millions of years.

If there weren't "average people" then everyone would be completely unique and nothing would appeal to a large enough group of people in order to warrant mass production.

Put another way: If there wasn't an ingrained genetic reason as to why humans enjoy games, and only a few people liked games and they all liked completely different types of games, this MMO would not exist.