Quote Originally Posted by Jonny_Tapas View Post
So we have point allocation... Um Why? Tanks pick Vit, DPS picks their damage stat, Healers pick their healing stat... is there really an option here?

So we have materia... Um Why? Everything is hard capped and you either pick the proper stat or you waste. It's not like there are feasible options or directions you could build your character in.

In FFVII exploring different materia builds was fun! There were lots of successful variations.

In FFVIII exploring different junction builds was fun! Tons of different possibilities!

I really feel like we have a choice but we don't have a choice... Pick the right one or fail. I'd love to see some build variety options in the future. That actually work.
Because you can't balance an MMO the same way as a single player game. You can have those things in VII and VIII because you don't need balance at all really. You can have overpowered classes and underpowered. The more options that get put into an MMO, the more it has to be balanced around all possible combinations. And in the end? People will find the best option. People will use the best option.