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  1. #41
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Quanta View Post
    Immersion isn't based on how closely tied to reality the gameworld is. Immersion is a state of mind where you always want to keep going, no matter what. If you've ever played a game for hours on end because you kept telling yourself "Just one more level", or "After this next boss", or "Once I reach a save point", or anything to that effect, then you were immersed in that game. The presence or non-presence of a feature, or that birds float or hover rather than sitting and resting when they aren't moving, and other acceptable breaks from reality, is inconsequential to whether or not a game provides immersion for its audience.
    try telling that to people against jump
    (0)

  2. #42
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Copy pasta. Jump doesn't ruin immersion for me because in real life I'm more likely to scoot down a hill than jump and break my neck or ankle while hiking. Then again I don't beat monsters to death all day either in real life so who knows. Mainly the copy pasta and only a couple things: rivers in gridania, road cuts in LL, slopes in Uldah
    (0)

  3. #43
    Player
    Tirem778's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Tirem Detzros
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    These forums and incomplete game ruin my immersion. @.@ Once it's fixed and fun, I don't care what's in it. If it's entertaining, I'm immersed. ;D
    (0)

  4. #44
    Player
    Join Date
    May 2011
    Posts
    519
    Probably one of the worst things for me, which I forgot to include in OP, was the Depth-of-Field.

    Even with highest settings, you still get a sharp line between the high-res textures and low-res textures as you move.

    There is no natural blurring.

    It's pretty annoying.
    (0)

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