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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    You do Vesperia.
    All the nitpicking for small and unnecessary side features really pulls me out of the game.
    (4)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    967
    Not being able to poop in game. I poop in real life my human character in game should also be able to poop.
    (6)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    A trollpost by gifthorse every day, wondering how in the world he seems so completely unable to move on from a game that he evidently doesn't like (and even more evidently he won't ever like, because the devs will never apply his outlandish views).

    Well, I guess it's defined "obsession".
    (0)
    Last edited by Abriael; 05-30-2011 at 04:11 PM.

  4. #4
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Abriael View Post
    A trollpost by gifthorse every day, wondering how in the world he seems so completely unable to move on from a game that he evidently doesn't like (and even more evidently he won't ever like, because the devs will never apply his outlandish views).

    Well, I guess it's defined "obsession".
    What is so outlandish about deleting annoying mobs and trying to create an immersive (as opposed to jarringly fake and contrived) gameworld?

    Unless by outlandish you mean awesome.
    (0)

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vesperia View Post
    What is so outlandish about deleting annoying mobs and trying to create an immersive (as opposed to jarringly fake and contrived) gameworld?

    Unless by outlandish you mean awesome.
    No, I mean outlandish, especially considering the fact that your idea of "awesome" is watching a character climbing a rope for one minute straight.
    (1)

  6. #6
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Abriael View Post
    No, I mean outlandish, especially considering the fact that your idea of "awesome" is watching a character climbing a rope for one minute straight.
    I think you're just jealous I suggested it first.
    (0)

  7. #7
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vesperia View Post
    What is so outlandish about deleting annoying mobs and trying to create an immersive (as opposed to jarringly fake and contrived) gameworld?
    Immersion isn't based on how closely tied to reality the gameworld is. Immersion is a state of mind where you always want to keep going, no matter what. If you've ever played a game for hours on end because you kept telling yourself "Just one more level", or "After this next boss", or "Once I reach a save point", or anything to that effect, then you were immersed in that game. The presence or non-presence of a feature, or that birds float or hover rather than sitting and resting when they aren't moving, and other acceptable breaks from reality, is inconsequential to whether or not a game provides immersion for its audience.
    (3)

  8. #8
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Quanta View Post
    Immersion isn't based on how closely tied to reality the gameworld is. Immersion is a state of mind where you always want to keep going, no matter what. If you've ever played a game for hours on end because you kept telling yourself "Just one more level", or "After this next boss", or "Once I reach a save point", or anything to that effect, then you were immersed in that game. The presence or non-presence of a feature, or that birds float or hover rather than sitting and resting when they aren't moving, and other acceptable breaks from reality, is inconsequential to whether or not a game provides immersion for its audience.
    try telling that to people against jump
    (0)

  9. #9
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Map markers during quests and the leve screen after talking to a quest NPC.

    Both of those make listening to NPCs completely pointless. Good plot isn't just good writing it's good writing implemented into the game not a book glued on top of it.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Seif View Post
    Map markers during quests and the leve screen after talking to a quest NPC.

    Both of those make listening to NPCs completely pointless. Good plot isn't just good writing it's good writing implemented into the game not a book glued on top of it.
    not really.... even with pout those chance that ppl actually read npc dialog is slim.
    (0)

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