If they made a job that was a tank and did DPS as well and healed , then people would be more inclined to be tanks . OF course they would rename the game to GW2 and it would just become one big Zerg .
If they made a job that was a tank and did DPS as well and healed , then people would be more inclined to be tanks . OF course they would rename the game to GW2 and it would just become one big Zerg .
Honestly its because tanks and healers typically are social creatures. I know I love being a healer because i love the social aspects and responsibilities that come with it. And as you get known on your server as being a reliable healer or tank the chances of you even needing to queue for anything diminish. For example in daoc, eq2 and wow when i logged in i had messages within a few moments asking if i had enough time for a dungeon run or what not from people i have healed in the past or my guilds. Healers and tanks if they are good and social rarely if ever have to queue just because they have a core group that always supplies them with groups as it is.
Every single mmo is like this lol
welcome to the world of mmo's young one.
You can never fix the lack of tanks and healers for a few reasons as listed by every other person who has posted so far.
Healers and Tanks are a special kind of player there willing to take charge of the party and put up with the blame for every thing on top of trying to save the party when another player screws up.
There is little to no point adding more tanks or healers since only the people all ready playing them will keep playing them after testing out the new classes.
There is no fix just going form 4 to 6 player party will just stress the tank and healer out more as it adds 2 more people that can screw every thing up and leave you trying to fix there mess.
Hell i have been told i am a bad tank for not tanking both adds in Garuda HM by a dps who don't know the fight.
I had a healer whine him self inside out over my gear saying it was not good enough dispite the fact no other healer had a problem with my gear on the same fight before or since.
Then people wounder why tanks are so rare.
Last edited by darzok; 11-30-2013 at 03:51 AM.
Supply and demand lads. It is as simple as that.
For me, I don't mind for long queue when I play dps. I usually do something else like browsing or questing or DoH/DoL or something else to kill time.
I do play tanks time to time, mostly because there's something I want to pursue more often. But I have to admit, playing tanks kinda exhausting. lol
I remember that time when I finished Titan for my relic and only has like 200ish philos to buy the oil to complete relic quest. I jumped to WAR right away and burn 7 dungeons straight. It really burned me out, but I was satisfied that I can finish my relic after that.
Still... it really burns me out playing tank. lol
And there's healer role. I "could" play the role, but I always forewarned my party if they ever decide to force play the role that I'm just an average healer and no speed run stuff. And guess what? Even playing healer are more demanding than tanks.
So there you go: supply and demand. Want to play regular jobs? Get in the line! Wanna quick instance? Take up more responsibility when you tank / heal. lol
Though... I don't really mind tank / healing on lower level dungeons since it's so piss-easy with my relics. lol
Last edited by BobbinT; 11-30-2013 at 04:09 AM.
I stopped Lancer to be a healer (due to queue times) and started tanking due to what I saw as weak tanking. I mainly play with FC as either role, but if no one is on I'll DF.
If DPS & Tank are attacking the same enemy, group aggro is not hard to maintain. The best is playing with friends that understand how you play, so you don't have to babysit by marking targets and rotating your combo. As a WAR I pump out 5-6 overthrows, then start BB combo while using Flash to maintain aggro/combo, then pump out more Overthrow so DPS can tear them up with AoE. Only aggro issues I've had are from +1 Bard. Only time I really get into rotating BB combo is if I'm out of TP.. Coil content may be different, I haven't tanked or healed it.
If they had double the amount of DPS In a group , imagine using AOE heal .. instant agro .
They would have to rework and balance a lot of things, its not just a matter of increasing HP . For example you could have 2 bards and 2 BLM in a WP speed run with 6 man group . That would be insanely quick vs a group with 1 BLM and 3 melee .
Healing queues are still too long.
I sent a suggestion in for this a few weeks ago. I suggest everyone else does the same.
6-man dungeons would take the queue times down a bit since you'd have a larger dps to tank ratio.
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