Quote Originally Posted by Sylve View Post
For me, part of the challenge is that reaction time. [...]
If you removed the anticipation of a special skill, you remove the required awareness of the fight, and turns it into little more than watching cool down bars and strafing left/right depending on the name of the skill coming.
Aren't you contradicting yourself? Reaction time first, then anticipation.
What the OP offers is no different than knowing the fight by heart and *anticipate* because you already know what's coming. It simply gets rid of the "learning by heart" phase, by giving you a warning.
Doesn't mean I'd like to see this specific feature ingame, though.

2.1 was officially announced to have an increase (of what magnitude, we don't know) in server position checks for endgame dungeons and PVP. It's not a fix, but an emergency bandaid that will hopefully be efficient enough.