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  1. #1
    Player
    Sylve's Avatar
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    Lyote Sharaia
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    Hyperion
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    Sage Lv 90
    2.1 brings a (confirmed by Yoshi) change to how the servers handle positioning that should improve things. We'll know more once the patch hits.

    What you're asking for is DBM from WoW. Which turned everything easy mode (people still failed a lot though, lol), especially when they came out with that visual marking addon that dropped markers on where you needed to go or where an AoE was going to land. Which I'm fairly sure got banned real quick, lol.
    Also, what kind of progression Raider would turn off such a feature? Those kinds of folk take any edge they can get if it gives them the kill.

    For me, part of the challenge is that reaction time. I play in Australia, and i can reliably dodge Weights and landslides, with only the odd miss here and there.
    If you removed the anticipation of a special skill, you remove the required awareness of the fight, and turns it into little more than watching cool down bars and strafing left/right depending on the name of the skill coming.
    Take DBM away from the WoW Raiders and they're hopeless even in farm fights they're supposed to know well, i don't want to see that happen here.
    (1)

  2. #2
    Player
    Billie21's Avatar
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    Mikh Lihzeh
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    Famfrit
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    Arcanist Lv 47
    Quote Originally Posted by Sylve View Post
    For me, part of the challenge is that reaction time. [...]
    If you removed the anticipation of a special skill, you remove the required awareness of the fight, and turns it into little more than watching cool down bars and strafing left/right depending on the name of the skill coming.
    Aren't you contradicting yourself? Reaction time first, then anticipation.
    What the OP offers is no different than knowing the fight by heart and *anticipate* because you already know what's coming. It simply gets rid of the "learning by heart" phase, by giving you a warning.
    Doesn't mean I'd like to see this specific feature ingame, though.

    2.1 was officially announced to have an increase (of what magnitude, we don't know) in server position checks for endgame dungeons and PVP. It's not a fix, but an emergency bandaid that will hopefully be efficient enough.
    (2)
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  3. #3
    Player
    Sylve's Avatar
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    Lyote Sharaia
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    Hyperion
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    Sage Lv 90
    Quote Originally Posted by Billie21 View Post
    Aren't you contradicting yourself? Reaction time first, then anticipation.
    What the OP offers is no different than knowing the fight by heart and *anticipate* because you already know what's coming. It simply gets rid of the "learning by heart" phase, by giving you a warning.
    Doesn't mean I'd like to see this specific feature ingame, though.

    2.1 was officially announced to have an increase (of what magnitude, we don't know) in server position checks for endgame dungeons and PVP. It's not a fix, but an emergency bandaid that will hopefully be efficient enough.
    I can anticipate that Titan will throw down a Landslide in my face, or in someone else's face. I can anticipate the Weights, but if i don't react when its under me, I'm done.
    Knowing is research. Reacting is the challenge.
    (0)

  4. #4
    Player
    Alcyon_Densetsu's Avatar
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    Alcyon Densetsu
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    Ragnarok
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    Gladiator Lv 50
    TL;DR at the end.

    Quote Originally Posted by Sylve View Post
    2.1 brings a (confirmed by Yoshi) change to how the servers handle positioning that should improve things. We'll know more once the patch hits.

    What you're asking for is DBM from WoW. Which turned everything easy mode (people still failed a lot though, lol), especially when they came out with that visual marking addon that dropped markers on where you needed to go or where an AoE was going to land. Which I'm fairly sure got banned real quick, lol.
    Also, what kind of progression Raider would turn off such a feature? Those kinds of folk take any edge they can get if it gives them the kill.

    For me, part of the challenge is that reaction time. I play in Australia, and i can reliably dodge Weights and landslides, with only the odd miss here and there.
    If you removed the anticipation of a special skill, you remove the required awareness of the fight, and turns it into little more than watching cool down bars and strafing left/right depending on the name of the skill coming.
    Take DBM away from the WoW Raiders and they're hopeless even in farm fights they're supposed to know well, i don't want to see that happen here.
    DBM for FFXIV will happen, regardless of opinions, because someone will code it as soon as add-ons are available. So will a DPS meter, and so on and so forth. For all these, my opinion is invariably the same: a tool is neither good nor bad, it's what we make of it. Simply put, you can't judge an innate tool, but you can agree with what human beings do—or don't do— with it. And this is why I think, in the end, that all tools can be useful, but you have to use them in a sensible and enlightened way.

    Speaking mostly as a raid leader.

    Generally in MMO's, if someone doesn't wish to use a DBM-like add-on and manages to remember everything and never dies because of avoidable mechanics, then that's great, and I have no problem with it (I would actually admire and congratulate that person). If that person dies every single fight because she/he forgot something, then I'll certainly push that person to use a DBM. Simple as that. There's no dogma, but there's no reason why someone's failings should be overlooked when a) a solution exists and b) that person is dragging the team down. No "pro-dbm" dogma, no "anti-dbm" dogma. It goes true for every tool.

    For DBM specifically in ARR, I'll say this. Fights in this game are incredibly scripted and predictable, and not memorising them by heart usually means you don't have the time to react (due to the server live-state aggravated by internet latency and server congestion). It's a memory game much more than a reaction game. And I, for one, don't like that; it flat out kills my enjoyment, because my 'fun' is to react well and improvise heroic moves in dire situations, certainly not to learn fights by heart—didn't like learning poetry by heart in school, still don't; and I'm much better at understanding things than remembering them overall. My brain resembles much more a CPU than a Hard drive

    Therefore I would welcome a DBM because it would make fights less based on memory, and more on actual intelligence. For instance on Titan, a sensible raid leader usually tells people what's coming next: "landslide"… "plumes"… "bombs"… etc. That person would often have notes next to the screen, until they learned it by heart. But that's not actual raid leading… that's just making sure people don't get screwed by the latency… (in most games, few raiders fail to escape an AoE when they see it, and anyway it's a decent challenge since they can actually succeed; here even if I have my eyes right on my feet I just eat the AoE no matter what, even if I'm out). Anyway I'm not turning this into a latency rant, and we'll have to wait for 2.1 to see if SE's changes fix the matter. What I'm saying is that a DBM-like add-on would clearly help many players who fall a bit short on memory but are nevertheless good, skilled players. But it's a whole, and those with less memory might pull off more DPS/HPS for instance, or might be more reactive…

    Which takes us to DPS meters for instance. If people use it to compare players, then it's just stupid. Some classes will often be above others, and furthermore less DPS doesn't necessarily mean 'bad player', because they might have spent some GCD's supporting others (such as throwing a heal as BLM/SMN to save a tank, or make up for a healer busy saving/raising someone else, or something like that). And anyway you can't judge the validity of a raider's play based solely off his final DPS/HPS. I'll always prefer a strong, solid, stable, reliable player, even if she/he isn't top DPS of his class, someone who's a good team player is just about all I ask (honest to own her/his mistakes, trying to keep in sync with other members, etc.), than a fast-burner who dies too often and is incapable of performing tricks out of his hat in specific situations (be a kiter, play with mechanics and so on and so forth). However, there's a threshold, a minimum that's required for a team to pull through. If I see a player with half the others' DPS, then no matter how good that player is at everything else, she/he should do something to pull off more damage—and from there we talk, see her/his rotation, compare with others of the same class, etc.

    Like for DBM, if I see a person having DPS issues, I'll strongly encourage her/him to use a DPS meter, at least for some time, so that person can see where/when she/he's falling behind others (especially of the same class), and thus identify their shortcomings; and then talk with others of the same class to learn how to do it better. If everyone tries their best in a group, and sincerely tries to improve oneself, it's just better for the team overall, and it makes the experience that much smoother for everyone. Frustration is a strong issue in raiding, it can lead many players away, simply because there's fatigue when you do it OK and others make the team fail too often. And when you're the one who fails, it just makes you sad and it's discouraging. I should know, I've been there. So while not pressuring those who fail, trying to help them more than anything else, you also have to cater to those who do well and make sure they don't get too frustrated. A team is a whole, and all these things matter in the long run (pun intended)

    So it's a whole, it takes several kinds of information to assess a player skill, see weaknesses and strengths, know who's better at what, and who needs to improve, as well as who does it well and could teach others… (knowing all this helps a lot when assigning roles during a raid, as a raid lead you should know who's capable of pulling off a huge damage burst, who's good at throwing out constant damage, who's a good kiter, who's a good multi-tasker able to both DPS and throw support heals/buffs here and there, who's good at interrupting casts, who's good a tanking a massive boss using defensive CDs, who's good at tanking and keeping aggro on a lot of targets, etc. etc.). It's a whole, but you need tools to know that whole, to have a clear picture of your players. It takes time too, Rome wasn't built in a day, and all teams are different. We just have to accept that some players will always be better than others at something, but rarely everything… so you have a DBM for those with a bad memory or too little experience, you have a DPS meter to see the hard numbers, you have websites to help people gear and customise their gear (when it's a feature of the game, not the case here), as a committed lead you also dig through logs to see how the team performs in real situations (globally and individually), and so on and so forth.

    It all becomes quite intuitive once you're a seasoned raider/lead, all of this is just the 101, the obvious. You just have to be smart about it, knowing how to use these tools, and how they can help players (who needs what). Conversely how they can alienate players and should NOT be used. You know, a little tact, psychology, fairness, understanding with players, that goes a long way. And it's pretty much the same for all MMO's, some are just more complicated than others (this one is rather simple so far, there's very little if any customisation thus all members of a given class are just about the same (you can expect comparable results), and mechanics so far are quite basic—didn't try Twintania, stopped playing before, so I can't judge that one.


    TL;DR: I'll take any tool that can help the team win, I just won't use them stupidly to judge people based on 1 single piece of data, nor will I force people to use them if they perform alright without. Did I say it was a whole?
    (2)
    Last edited by Alcyon_Densetsu; 11-25-2013 at 11:04 AM.
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  5. #5
    Player Reiterpallasch's Avatar
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    Arya Stark
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    Leviathan
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    Leatherworker Lv 50
    Quote Originally Posted by Sylve View Post
    What you're asking for is DBM from WoW. Which turned everything easy mode
    So easy mode in fact, that it still takes world class players hundreds upon hundreds of pulls/wipes to down some heroic bosses!

    It's easier to just say "I heard about this thing called DBM, but I haven't actually done endgame or used it", ya know.
    (3)

  6. #6
    Player
    Alcyon_Densetsu's Avatar
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    Alcyon Densetsu
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    Quote Originally Posted by Reiterpallasch View Post
    So easy mode in fact, that it still takes world class players hundreds upon hundreds of pulls/wipes to down some heroic bosses!
    Haha. Agreed!
    (1)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  7. #7
    Player
    Sylve's Avatar
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    Lyote Sharaia
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    Hyperion
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    Quote Originally Posted by Reiterpallasch View Post
    So easy mode in fact, that it still takes world class players hundreds upon hundreds of pulls/wipes to down some heroic bosses!

    It's easier to just say "I heard about this thing called DBM, but I haven't actually done endgame or used it", ya know.
    Because i never played WoW from vanilla. Nope, never happened. I know exactly what I'm talking about. Those Heroic Mode raids in WoW are designed to not allow the slightest screwup. miss a mechanic, or let someone die, and game over. There are still people who fail on Heroic Lich King.

    I raided heavily in WoW right up to and including Cataclysm. All Raiding guilds had a flat requirement that you install DBM or you were not coming. Period. Even when PuGing people in Trade, No DBM or Omen, no Raid.

    My original point, which you failed to quote, is that if you take DBM from these players, they start to fail at things they were clearing. This isnt true of every player ever, but is true for the vast majority of them. Do you know how many times i heard "Crap my DBM bugged out" as an excuse to getting killed in Black Temple?
    (0)

  8. #8
    Player
    Alcyon_Densetsu's Avatar
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    Alcyon Densetsu
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    Ragnarok
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    Quote Originally Posted by Sylve View Post
    Because i never played WoW from vanilla. Nope, never happened. I know exactly what I'm talking about. Those Heroic Mode raids in WoW are designed to not allow the slightest screwup. miss a mechanic, or let someone die, and game over. There are still people who fail on Heroic Lich King.

    I raided heavily in WoW right up to and including Cataclysm. All Raiding guilds had a flat requirement that you install DBM or you were not coming. Period. Even when PuGing people in Trade, No DBM or Omen, no Raid.

    My original point, which you failed to quote, is that if you take DBM from these players, they start to fail at things they were clearing. This isnt true of every player ever, but is true for the vast majority of them. Do you know how many times i heard "Crap my DBM bugged out" as an excuse to getting killed in Black Temple?
    That's true to some extent, because they loose something they got used to; but if they're good they would adapt pretty quickly as they know the mechanics. As for the mandatory use, as I said above it's just not smart to force it on someone who performs OK without and doesn't want to use it. On the contrary, if a person fails constantly because they don't want to use DBM, that's their fault, and it's not cool for the other players in the group.

    But it's not easy mode, seriously, it makes easy fights trivial, and it helps a bit on hard encounters—and if it didn't exist, the raid leaders would just put a timer and warn people all the same. It just facilitates communication and raid leading in my experience, more than changing the overall difficulty of the fight. Which is good because raid leading is a responsibility that falls on the shoulder of one, or a few individuals, and that's a deterrent for players (burden of the officers etc.)

    So to me DBM is more like "easier raid-leading" than "easy fight difficulty".
    (1)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  9. #9
    Player
    Ri_ri's Avatar
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    Kaguya Houraisan
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    Behemoth
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    Thaumaturge Lv 61
    Quote Originally Posted by Reiterpallasch View Post
    So easy mode in fact, that it still takes world class players hundreds upon hundreds of pulls/wipes to down some heroic bosses!

    It's easier to just say "I heard about this thing called DBM, but I haven't actually done endgame or used it", ya know.
    That's because of short enrage timers, punishing mechanics (one people mess up = wipe), nonsense mechanics (which makes studying a boss feel like you're taking a test) and huge gear checks. There was no other way for Blizzard to make challenging content.

    I'd rather not see that here. I like my Final Fantasy XIV being fun.
    (0)