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  1. #21
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Halatali is continuous as well. The teleports put you on the opposite side of sealed doors. Probably a design the Pugilst's Guild put in place, probably with the help of the Thaums, to ensure none of the rather onerous occupants of the place got out. All the chains you have to yank to open the reinforced gates are a nice touch.

    Oh, and after doing a run through AK, the stairs aren't even accessible lol So the Lunatics had no choice but to resort to magic. All the side corridors are grown over with vines and roots. Perfectly reasonable for a fairly ancient Keep in the middle of a dense forest land. Could be that an eventual Hard Mode AK will take us through some of those corridors or perhaps even into the Keep's dungeon. Probably some nasty stuff down there.
    (0)

  2. #22
    Player
    civilpaw's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Captain Yesterday
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lithera View Post
    Halatali is continuous as well. The teleports put you on the opposite side of sealed doors.
    Self defeating statement. What I was complaining about initially is that said doors arent open to be passed through. If we cant pass thru the door, and instead need a teleporter to get to the other side, then it isnt continuous.

    Quote Originally Posted by Lithera View Post
    Probably a design the Pugilst's Guild put in place, probably with the help of the Thaums, to ensure none of the rather onerous occupants of the place got out.
    Then why have doors? Also, isnt it the escape of, and subsequent occupation by said onerous occupants the entire reason for the player entering that zone anyway?

    Quote Originally Posted by Lithera View Post
    All the chains you have to yank to open the reinforced gates are a nice touch.
    No argument here.

    Quote Originally Posted by Lithera View Post
    Oh, and after doing a run through AK, the stairs aren't even accessible lol
    This is the very problem. Amdapor Keep isnt a real location. The developers could have designed it so that the stairs were accessible.

    Quote Originally Posted by Lithera View Post
    So the Lunatics had no choice but to resort to magic.
    Due to the poor design choices.

    Quote Originally Posted by Lithera View Post
    All the side corridors are grown over with vines and roots. Perfectly reasonable for a fairly ancient Keep in the middle of a dense forest land.
    Hey, Im as big a fan of atmosphere as anybody else. Maybe even moreso, as having an actual set of stairs to ascend would make the zone feel a whole lot less disjointed. Also, it seems odd that the portals, which were supposedly erected by the zealots, would appear only after said zealots were eliminated. Seems like they would behave in a completely contrary manner.

    Quote Originally Posted by Lithera View Post
    Could be that an eventual Hard Mode AK will take us through some of those corridors or perhaps even into the Keep's dungeon. Probably some nasty stuff down there.
    This is exactly the sort of thinking I am wishing was put in to the original design.

    Why arent we using actual corridors?
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    Last edited by civilpaw; 11-26-2013 at 04:33 PM.

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