+1 so agree with youSo far I like the encounters. You guys did a good job of designing encounters but the dungeons just dont feel like dungeons, and I think I know why. It's the little portals. Why is it that we have to teleport to the next section of the dungeon when we kill a boss? Why not run out of the room and continue on?
Coil just feels insubstantial. It feels incongruous. It just doesnt feel like its a single dungeon. And Amdapor Keep seems like it would be so much more awesome if we got to run up one of those collapsing circular stair cases to get to the second level.
On a side note: Not everything needs to be a dungeon. I miss world content from FFXI and WoW. Specifically FFXI. I miss epic zones like Temple of Uggalepih and the Boyahda Tree and etc.
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