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  1. #1
    Player
    sylin's Avatar
    Join Date
    Nov 2013
    Posts
    44
    Character
    Sylindryl Sorrow
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    I have really liked the encounters so far also, but, I would love to see some overland dungeons put in, and just in general some VERY hard content.

    Or, maybe just whole dungeon zones would be good.

    I'd like to see beastmen zones wherein maybe agro works differently and mobs WILL not break away chase unless you zone out, or I've heard tell of ff11 having strange agro rulesets like undead all agroing across zone if your really low on life, some flavorful zones like this would make this great game even better.

    Id like to see insane or even impossible content added, in EQ I cant recall which dragon it was but they meant for it never to be killed, it was an impossible mob, and that's kind of how eq raiding was born, an organized group of players got together (like 200) and managed to kill a mob that was meant to be impossible to kill, things like this really add flavor and soul to games and those players will never forget they achieved the impossible.
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  2. #2
    Player
    sylin's Avatar
    Join Date
    Nov 2013
    Posts
    44
    Character
    Sylindryl Sorrow
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    another thought Ive had in regards to really hard content, that maybe not every player can get thru, is instead of segregating casuals by making it so they feel they MUST obtain X gear from X event that they cant possibly do. Don't make the stats better than they can receive elsewhere, just simply make the gear cooler, ie particle effects or glows or clicky abilities, in essence let those of us who desire impossible content have it, but don't break the game for those who can't or don't want to, let us show off how uber we are via our displays over via our stats.

    (I personally do feel the best gear should be obtained by those who are best, but in an mmo that we want to succeed and lets face it there are many causal/solo type players in this market, so somewhere we need to find middle ground so all are happy)
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