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  1. #11
    Player
    Millimidget's Avatar
    Join Date
    Nov 2013
    Posts
    62
    Character
    Arens Astul
    World
    Mateus
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Ferth View Post
    text
    If you nerf the rewards then no one runs them. Not only was it a waste of developer effort, but now it becomes a blight across the map as all players find countless active fates ticking down with no one bothering to complete them (I already see this plenty). Players retreat to dungeons for not only gear but also experience, making the world look even more barren. The content is left ignored, completely trivialized in every sense.

    I was heavily farming dungeons until a week ago, but frankly its even less enjoyable to do than farm fates. Farming dungeons was prone to hysteric group members and a weak loot system, and I started crafting because dungeons were so bad. In farming fates, I've actually found the content to be enhanced, if only because I'm being exposed to it. And frankly, anything to make leveling go faster is fine by me, because there are so many bars to grind.
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    Last edited by Millimidget; 11-28-2013 at 04:32 PM.