We can use leves for that without locking everybody else out of a random spawn.There were some HNMs in XI that needed alliances to beat. They weren't FATEs that anyone could attack. Once your alliance had claim on the monster, no one outside your party could attack it. Imagine Odin but with only 8-12 people able to attack him if they were grouped together. Everyone else could just stand around and watch.
I'm just explaining the difference. Also, you didn't fight for exp. You fought for the drops. You'd stand around for hours and hours just hoping your group could get claim. Having a laggy connection could be the difference between success and an entire wasted day.
I am aware. T'was a terrible system. I'm just saying that FFXIV already has the leve system which is pretty much tailor-made for fair use of this, avoiding the problems of FF11's spawn camps.
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