The DPS was never the sole problem. It was a factor.
RE:Originally Posted by Kevee
The issue has always been their ease of use, mobility, utility, combined with their burst DPS and overall DPS. It has nothing to do with enmity.
it isn't top dps, but it deal way too much for all the perks it have, like craptons of buffs and the ability to deal damage while moving. It have far too little downsides, it's only natural to receive the nerf bat
If anything should change on BRD, then it's only the neccesitty of having at least one in your group. Increase MP regen on WHM(possibly by lowering Shroud of Saints CD). Give DRG/SMN a Silence ability. Problem solved. DMG on BRD is fine...people just complained about it cause it's the easiest class to play and achieve high DPS. But they are not at the top so a nerf is just stupid.
How do you determine "way too much damage" when it isn't the top? What measurement above third place is "way too much" for second place? Doesn't that mean top DPS is even more obscene compared to the DPS behind it if Bards are so much better than the DPS behind them?
Bard is only strong due to mobility, nothing else. When mobility is taken out of the equation, they're by far not the highest DPS, probably 3rd below Monk and Black Mage (imo, im not sure about smn/lnc that well)
In my opinion, a nerf is not needed, and some nerfs will completely kill the class
- Remove invigorate, class dead
- Remove Internal Release, DPS be probably lower than a pld lol be broken
Blood for Blood I can get by with being removed, its good but its not going to kill the class. Since its just like having another Raging Strikes.
I expect something along the lines of:
- Internal Release down to 10% when subclassed
- Straight Shot's additional affect only gives the 10% when the skill is on Crit Hit state (right now you can have constant 10% up)
These only two I can think of that could reduce the overall DPS, but not completely kill it. Your Crit would go down from ~45 to ~35 overall and the straight shot benefit would be more RNG.
They could be going back to how Bard was in the Beta and have it come off of Conjurer. So its back to being more of a support DPS class.
Personally I think they should have left it that way originally , instead of giving into fan demand for a mostly DPS archer. And if they wanted to give into fan demand they should have pushed Bard back until the 2nd jobs were released for the other classes and had the Archer initial job be Ranger or something.
Also they are re-balancing cross-class skills for all jobs not just Bard. I hope they make Esuna and both Sleep spells cross-class.
Last edited by Highlanderx; 11-24-2013 at 11:30 PM.
If the job system was entirely brand new, that would have worked. But remember, the job system was branched off from 1.0, and as BRD was already established there, they can't remove it from the job selections.They could be going back to how Bard was in the Beta and have it come off of Conjurer. So its back to being more of a support DPS class.
Personally I think they should have left it that way originally , instead of giving into fan demand for a mostly DPS archer. And if they wanted to give into fan demand they should have pushed Bard back until the 2nd jobs were released for the other classes and had the Archer initial job be Ranger or something.
As long as we get access to Conjurer skills again then I don't really mind.
No, I don't want to level a CNJ. No thank you.
140-150 potency attacks though except the dots though which take 18 seconds to fully deal total damage. Blood letters was said to be parsed like 4th of overall damage.
But w/e happens, happens. Invested too much already on bard lol
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