When I first saw these in Turn 4 I thought they looked like Phantom Train with arms and legs stuck on. =P


When I first saw these in Turn 4 I thought they looked like Phantom Train with arms and legs stuck on. =P
The Spiders in Turn 4 are also Mimics, along with the crocodiles/alligator things in Coerthas are from XII. Caduceus is from VIII. I expect to see a lot more reused models.

Yeah, let's be careful of "references" meaning "OMG it's the same thing as...!". Not that I'm accusing you of that Enkidoh, I remember the discussion we had back before ARR was launched and I know you were one of the level headed people who knew that the whole FF universe isn't all related to each other and can be traveled to with the right means (my God that discussion was ridiculous).Yeah, the FFXIII dreadnoughts indeed did look a lot like the Sweepers from FFVII, but their appearance in ARR is most likely just another example of cross-game fanservice, like FFVI magitek armour or Cid's airship being called the Enterprise.
Hydaelyn is not Gran Pulse or any other FF world/universe (after all, some people have also said it's Ivalice, FFVII's Planet, FFIII's world and others simply based on similar references), its it's own separate world and universe.


they pretty much recycled some of the turn 4 mobs from ffxiii models. clockwork dreadnoughts are the same as the dreadnoughts from XIII, and clockwork knights are identical to pulsework centurions from XIII
There's a ton of reused FFXII models, so a few reused ones from FFXIII in the coil is no surprise (although the fact that the reused FFXIII models are relegated exclusively to this dungeon is a bit odd). For reference, all these enemy types are identical to their models in FFXII:
Mantis
Death Gaze
Serpent (this is the enemy Caduceus is based off of, not the Anacondaur from FFVIII, although they are both similar enough for the XII one to be considered an evolution of the VIII one).
Croc
Aevis
Gorynych (Chudo-Yudo's enemy type, apparently. It's the Ring Wyrm from FFXII)
Mirrorknight
Facer
Statue
Clockwork Bugs (FFXII Mimics)
Rook (FFXII Spinner-rooks)
So yeah, lots of FFXII love in this game. And that's not a bad thing at all.





Well, there were a lot of reused enemy models from FFXI too (goblins, qiqirn, mamool'jaa, pugils, saplings, gobbuues, mandragora, small crabs - the later lampshaded in the description of the 'smallshell' minion for it referring to them being a traditional source of exp at the Valkurm Dunes!). Not to mention the playable character races are clearly based on FFXI's 'enlightened races' too, although there are some slight differences between them (roegadyn don't have tails for instance, unlike their FFXI galka brothers).
As I said before, FFXIV is clearly an amalgamation of references from all FF games, not just one.
ADS is a rip of Final Fantasy IV's CPU boss.The soldiers and knights are also near-100% rips from FFXIII, my theory being that these models were chosen because they were finished (either from being in FFXIII or being meant to be used in the lightning fate) and could be implemented easily. Due to the time constraints of going from 1.0 to 2.0 fast, they had to create the end-game as fast as possible and since it would be the content that people would A) See last, and B) See the least, they propably had to use existing models rather than create completely new creatures.
Aside from the ADSs and Turn 5's boss, every creature in the coil is a reused model.
Its for the exact same reason there are other creatures from other Final Fantasy titles in game. Its supposed to be reminiscent of previous titles.
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). Not to mention the playable character races are clearly based on FFXI's 'enlightened races' too, although there are some slight differences between them (roegadyn don't have tails for instance, unlike their FFXI galka brothers).


