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Thread: Marauder Macros

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  1. #1
    Player
    Vonericson's Avatar
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    Nov 2013
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    Character
    Natalia Bloodstorm
    World
    Leviathan
    Main Class
    Marauder Lv 50

    Marauder Macros

    Hey everyone, I was wondering if someone could set me in the right direction for some understandable and useful Marauder macros, mine is currently level 31 (yes I do have Warrior unlocked) I've tried to understand the macro threads throughout the forums and since everything is abbreviated it's as good as reading mandarin to me.

    I'm really looking for some attack openers and maybe some target marking macros, I'm very open to suggestions from experienced Marauders/Warriors as well on what I should or should not be using.
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  2. #2
    Player
    Bixby's Avatar
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    Mar 2011
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    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    This thread and this thread have some MRD/WAR macros in them. There's also the complete macro command reference.

    Can you be specific about what you're looking for? I mean... Tomahawk is your opener. There's nothing about it that requires a macro. Or Overpower or Flash or Heavy Swing, depending on exactly what you mean by "opener," but in any case, I don't personally see a need for a macro on any of those.

    Some people prefer to have Tomahawk and target-marking in one macro, and there are examples of that in the threads I linked. I just have the important marks (1-2-3, bind1, noattack1) on individual hotbar spots on a shared hotbar. When I'm tanking, I pretty much only ever mark 1, then mark 1 on the next target when the first 1 is almost dead, and so on. But I keep the others around in case I want to mark something for sleep, which I do on my CNJ/WHM and THM much more often than I do on my MRD/WAR.

    The only macro I personally use is:

    /ac "Skull Sunder" <t>
    /ac "Bloodbath" <me>
    /wait
    /ac "Bloodbath" <me>

    Just to make sure I keep Bloodbath up all the time (it's not strong enough to wait and use tactically). It's in there twice with a wait because if I mash the key (like I usually do), it'll activate after Skull Sunder as I mash. If I move on to mashing my Butcher's Block key, it'll activate in between (since I don't have BB on a macro, so it won't interrupt the SS macro).
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  3. #3
    Player
    Vonericson's Avatar
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    Nov 2013
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    Character
    Natalia Bloodstorm
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Ok thank you, I'm still learning the ropes and I wasn't sure if there was a complex opener that I haven't figured out yet. But as far as specific goes thats one of the places I'm stumped, I guess I'm just not sure of what I need or maybe what would be considered "essential" macros.
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  4. #4
    Player
    Bixby's Avatar
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    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I don't think any of them are really essential, but that's my personal take. I play on PC and I don't mind having a lot of keybinds. I've got 6 shared keybinds I use all the time (marks, chocobo, sprint), with 6 more available on that bar, plus 33 slots (11 keys, plus alt modifier and shift modifier) per class/job for abilities. Those 33 aren't all filled in, but they're there, and I don't have a problem using them. I only use the Bloodbath one for laziness' sake.

    If you're on PS3 or using a gamepad for PC, you might find life easier with some things combined. Or if you can only stand a certain amount of keybinds. Then it's a question of what you always use together, or what you want to be able to easily use together as well as separately (e.g., having Unchained and Berserk on separate keys, but also having a macro that uses them both together). A lot of that, IMO, just takes experience with your own play style. Some people keep cooldowns on easy-to-hit buttons because it's important to hit them now when you need them now; some people keep them on harder-to-hit buttons because you don't hit them that often and you can prepare yourself for it.

    What makes a macro essential, IMO, is whether it makes the difference between you being able to do your job or not. If you can't count on yourself to mark targets in a timely fashion without macroing it to Tomahawk, macro that bish to tomahawk. If you can't rely on yourself to hit Inner Beast-Infuriated-Inner Beast if they're on separate keys, make an Inner Beast-Infuriate-Inner Beast macro. If you can rely on yourself to do those things without macros, macros are just redundant and inflexible (can't tomahawk or mark without doing the other if you've only got them macro'ed together).

    Of course, this is all largely a cop-out on my part. But that's why I linked to those other threads. There are some ideas in there that might help you.
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  5. #5
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    Oct 2013
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    It has been set up deliberately so macros are sub par to actually doing actions yourself, except for some crafting / blacklist / party chat macros so do not depend on them for too long, think of them as training wheels rather than the optimal way to do stuff (there are some exceptions).

    (personally I dislike combat macros, its a game where you interact with a virtual world and virtual characters why take away some of that interaction ? Its a personal thing though and have no/zero issue with others using them, I just wanted to point out that the devs have put in a system to keep macros sub optimal).
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    Last edited by ASnogarD; 11-23-2013 at 05:19 AM.

  6. #6
    Player
    Vonericson's Avatar
    Join Date
    Nov 2013
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    13
    Character
    Natalia Bloodstorm
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Awesome thanks for your input guys, I do like the bloodbath idea and adding marker to tomahawk I'll have to look that one up!
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