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  1. #31
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    My issue with sprint is this: If it allowed in pvp in its current state is will be COMPLETELY broken.

    Allowing MP users to sprint at will will trivialize TP using melee classes.
    (0)

  2. #32
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Brynmor View Post
    A blanket 1m CD Sprint for all classes that uses no resources would work, too.
    Ya really could just become a skill, but the reason sprint is TP is because mages have cast times, which put them in attack areas and this gives the option to stop and bail or finish and maybe escape, but with the server latency issue it is almost pointless to do it at all.

    Quote Originally Posted by Zoomie View Post
    My issue with sprint is this: If it allowed in pvp in its current state is will be COMPLETELY broken.

    Allowing MP users to sprint at will will trivialize TP using melee classes.
    Just do not allow mages to use tp in PvP only, or half the tp pool so it is not as long and still has the cooldown which also could be increased. Really hard to judge PvP if a huge population has yet to actually test it.
    (0)
    Last edited by WiseWolfHolo; 11-26-2013 at 07:02 AM.

  3. #33
    Player
    LobsterBisque's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Gihon Jotunn
    World
    Cactuar
    Main Class
    Archer Lv 80
    Well as a BRD I'd prefer MP drain over TP, still not the greatest of choices.
    (0)

  4. #34
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by LobsterBisque View Post
    Well as a BRD I'd prefer MP drain over TP, still not the greatest of choices.
    But bard does not really need it since we can move and attack at the same time, still though would rather burn off my TP to sprint because of invigorate than waste my MP which maybe needed for the healers.
    (0)

  5. #35
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Outside Limit Breaks, no Melee has to root themselves to be 100% effective; Part of their design is to be mobile to be most effective.

    That's why Casters get a free sprint. Given the way Location is pinged, Casters need that extra bit of move speed on demand because, in most cases, if you're casting when the Boss begins casting their ability, you're likely going to get hit. You either use Sprint to get out in time, or you move ahead of time, in both scenarios you lose DPS time.

    Once Melee gets their damage adjusted accordingly and Ranged get a slightly higher priority on Boss abilities, the need for Caster Sprint only becomes more apparent while the need for a free PDPS sprint will only be because of PvP.
    (0)

  6. #36
    Player
    Seaside8's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Seaside Lodestar
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    This thread should be rewritten as "Remove resource drain on sprint." Casters do not use TP at all, but we use MP.
    (0)

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