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  1. #21
    Player
    Brynmor's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Zaia Solanaa
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kaelon79 View Post
    The real question to get the developers attention is how does the current TP dump sprint affect the upcoming addition of the Wolves Den in addition to the already glaring issue it has in giving casters a clear advantage in evading mechanics in current pve.

    Lancer has gap closers
    (snip)
    That's what I was thinking (Sprint to evade mechanics in PvE) rather than Sprint as a gap closer. Lately when doing Coil T5 I wish I had a Sprint that didn't wipe all my TP which is what prompted me to post this. There were other instances before that of course (Titan HM is a good example) where being able to use Sprint freely would've made dealing with mechanics easier but in T5 I need to sprint several times throughout the fight and it doesn't feel fair to me that other classes can do so without incurring the same penalty I do (as if the fight wasn't more difficult for melee already).

    Also, SE has stated in the past that PvP will use a different set of abilities/your abilities won't work the same as they do in PvE. The point being "X change that helps balance PvE would imbalance PvP" is a moot point.
    (0)

  2. #22
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by ChaozK View Post
    Not sure if trolling or stupid. Check some characters out in lodestone if you dont believe me. A geared BLM has roughly 600 magical defense at endgame while a MNK/BRD has roughly 400 and a DRG 300.

    Physical defense is irrelevant when it comes to AOEs.
    Yea, it is balanced though since I think the HP difference might make up for it. Not sure.
    I think casters may take more overall damage unless they are very geared.

    Still not a good reason for melee to not have sprint. They are not glass cannons.
    Unless they're getting swiped or something (lol).
    (0)

  3. #23
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Sprint that doesn't drain TP will be broken in PvP. If you to put it in line just put a 20% MaxMP cost drain on it too, so caster's can't spam it and outrun people in PvP or risk being OOM'ed. Besides, Sprint is meant to be used in conjunction with Invigorate in PvP to not be OP.

    Only person who needs sprint in Coil 5 would be the mini-snakes kiting tank. Then again it is situational and only if the snakes manage to chase up, you can just Shield Lob till you're low on TP and sprint with that 200 TP left to acquire the gap of not being hit. There is no need to sprint during dive bomb, there is no need to rush to the dreadknight always post snake phase, and you definitely don't need Sprint for Twister.

    You can position stuff in PvE and require less sprinting but not for PvP.

    BTW, BLM/WHM/SMN/SCH all have such low Defense that your range skill attack as melee have a very high chance of interrupting their spells. For Bard it's basically like... No cast for you.
    (0)
    Last edited by TaneshimaPopura; 11-24-2013 at 02:26 PM.

  4. #24
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    The justification I'm seeing for casters having a resource devoted entirely to sprint (especially with its current duration, ESPECIALLY in PvP) while melee have to choose between a gap closer and doing DPS is hilarious.

    I roll Sprint whenever avaiable in dungeons - there's no reason not to, and if it helps me dodge even 1 aoe, it's worth it. It's an advantage I have that other classes don't. Want to prove a tradeoff? Prove SE's design, because as it stands, there is no tradeoff melee receives.
    (1)

  5. #25
    Player
    xenovexus's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Xenovexus Mo
    World
    Faerie
    Main Class
    Archer Lv 50
    Typically the only time I've used sprint in battle is every now and then for the second boss in wp when he targets me. And also to run past the stalker, and it is annoying using it to run away and then having to wait for all of my tp. I don't really know of anywhere where any of the classes would actually NEED to use sprint, its just something that can be helpful to every class, so yeah it shouldn't just penalize melee dps. I think a longer cooldown and no tp/mp drain would be very fair.
    (0)

  6. #26
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Casters: Sprint should use TP.
    Non casters: Sprint should use MP.
    BRDs: Sprint should use HP. All of it.
    (3)

  7. #27
    Player
    Leon_Stormrage's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by xenovexus View Post
    Typically the only time I've used sprint in battle is every now and then for the second boss in wp when he targets me. And also to run past the stalker, and it is annoying using it to run away and then having to wait for all of my tp. I don't really know of anywhere where any of the classes would actually NEED to use sprint, its just something that can be helpful to every class, so yeah it shouldn't just penalize melee dps. I think a longer cooldown and no tp/mp drain would be very fair.
    All, ALL the mana users should use it on Titan, and the others also can use it to avoid plumes
    (0)

  8. #28
    Player
    Warchild_Zek's Avatar
    Join Date
    Oct 2013
    Posts
    26
    Character
    Warchild Zek
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kitfox View Post
    I don't really sprint on any class in battle. There's just no need to.
    Of course there is, get out of danger quicker, do more DPS, get a crucial heal off faster. The DPS increase is actually huge, most games don't let you have speed boosts this fast in battle.
    (0)

  9. #29
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Ranged classes are more mobile than melee right now.

    I hope you all know this is a mistake, in pvp and pve.

    Ranged destroy melee (generally) in WoW even, where melee have tons of gap closers, slows, and interrupts and other CC. They also tend to beat melee in dps as well, even when melee are less punished than our melee are and have more mobility to increase uptime.

    Really, SE has this class design completely backwards.
    (2)

  10. #30
    Player
    Taerra's Avatar
    Join Date
    Nov 2013
    Posts
    127
    Character
    Taerra Elyssia
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 53
    I don't really sprint on any class in battle. There's just no need to.
    helps dodge titan's plumes when lag is involved thats for sure.
    (0)

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