Bad design is an understatement. "Almost" unplayable? In Europe, you may drop the "almost".
I have already unsubscribed on this combined issue of "server side evaluation of player position" plus "one hit kill mechanics" plus "long latency". Tired of getting hit by that stupid "mini-ray of death" when you were out of the bad even before the mob started casting. If you think of it, it's surreal.
As Danny Glover says to Mel Gibson, I'm too old for this... nonsense.