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  1. #1
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60

    Not able to dye certain gear - community thoughts?

    Hey everyone, as a collective whole - what are your thoughts about players not being able to dye certain gear?

    What purpose does this serve our community by restricting the dyes? An example. The BRD mercenary stuff from WP can be colored. The BRD gear from AK cannont. This doesn't make sense to me. Our dark light and allagan stuff - same deal.

    Why is this restriction even put into the game?

    Wouldn't it make more sense and give more variety in the game if every (or most) piece of gear had the ability to be dyed?
    (13)

  2. #2
    Player
    Anayrie's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Anayrie Dellicieux
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Dislike it ... I want more customization, less clones, and less forced cowls.

    But what can ya do? I'm in the crafted gear until I can get hero gear because I can't stand the Darklight stuff.
    (6)
    Last edited by Anayrie; 11-23-2013 at 11:53 AM.

  3. #3
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Anayrie View Post
    Dislike it ... I want more customization, less clones, and less forced cowls.

    But what can ya do? I'm in the crafted gear until I can get hero gear because I can't stand the Darklight stuff.
    Totally agree. Free the players to enjoy the game how they want.
    (3)

  4. #4
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    It makes as much sense as them adding multiple new dungeons in 2.1 with nothing but vanity when we aren't even getting vanity slots till 2.2(3 months later).
    (4)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    If I'm honest I'd rather only crafted gear was able to be dyed. Dying stuff like ancient Allagan armor just seems... weird to me.
    (3)

  6. #6
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by SpookyGhost View Post
    If I'm honest I'd rather only crafted gear was able to be dyed. Dying stuff like ancient Allagan armor just seems... weird to me.
    This would be okay if crafted gear was competitive to current gear, but it isn't and the Devs seem to want to keep it that way. It would be okay if crafted gear had more unique looks instead of the same look recycled again and again for a twenty-level section, but it doesn't and the Devs seem to want to keep it that way.

    The two things that would want us to equip crafted gear do not seem to even be on the radar for the Devs, that's why we want more control over the dye options for high level dungeon gear.
    Quote Originally Posted by Anayrie View Post
    I get why they want the AF to not be dyed. That is just the iconic images of FF (except no idea what they where thinking with this version of the black mage). But what is so iconic about Darklight, Allagan, and other Dungeon loot? Darklight looks nothing like Final Fantasy to me, more like a want to be Assassins Creed or dark gloomy generic fantasy RPG.

    Also, it would be much more epic if the "Iconic" gear was the more rare to get. The awesomeness of a white mage robe is lost in the crowd of many and one that will just be put away after a few WP runs.
    From things i've picked up on reading dev posts, ect.. it's not about iconic looks at all; Rather, it's about the people in the art department wanting us to appreciate their work... Which to me, is like one child telling another that he's not playing with his toys the right way.

    I appreciate the work they did just fine, but i would appreciate it more if it was a different colour.
    (3)
    Last edited by frostmagemari; 11-24-2013 at 10:11 AM.

  7. #7
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Obreck View Post
    Actually by the time I left SWTOR you where practically required to make a customized outfit to properly min/max your player. The best default endgame gear had subpar stats, making them little more then something to harvest mod parts from and place in your custom costume.

    Don't think I'd want the SWTOR vanity system, as it was a bit clunky and currency sink heavy. But I would love a system as flexible as it became.
    What SWTOR "became"? You mean microtransactions for everything and most of development going towards making microtransaction items? Yeah, I'd love for XIV to become a game where playing the game doesn't matter - just pocketing IRL money for anything cool.

    Quote Originally Posted by frostmagemari View Post
    From things i've picked up on reading dev posts, ect.. it's not about iconic looks at all; Rather, it's about the people in the art department wanting us to appreciate their work...
    Yet the gear in AK and WP is literally just recycles of lower level gear which is already dyeable.
    (0)

  8. #8
    Player
    Obreck's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    181
    Character
    Alenna Nightmoon
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BlueMage View Post
    What SWTOR "became"? You mean microtransactions for everything and most of development going towards making microtransaction items? Yeah, I'd love for XIV to become a game where playing the game doesn't matter - just pocketing IRL money for anything cool.
    No I did not mean that what so ever. At what point did I bring up SWTOR's kooky F2P model? The flexible gear customization existed for months before the game went F2P. Talk about reading what you want to see.
    (0)
    Petition to lift the silly dye restrictions:

    http://forum.square-enix.com/ffxiv/threads/91325-Petition-to-be-able-to-dye-unique-items

    Just say NO to vanity slot restrictions:

    http://forum.square-enix.com/ffxiv/threads/92307-Vanity-slot-restriction-concerns.....?p=1278591#post1278591

  9. #9
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Obreck View Post
    No I did not mean that what so ever. At what point did I bring up SWTOR's kooky F2P model? The flexible gear customization existed for months before the game went F2P. Talk about reading what you want to see.
    Oh, I missed where you specified the exact date period of SWTOR you were talking about, and not anything before nor anything after. Clearly my bad for not realizing your meant the mythical period of time (whatever that was) where SWTOR didnt suck.
    (0)

  10. #10
    Player
    Nowhere2Be's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Kazic Zeran
    World
    Siren
    Main Class
    Gladiator Lv 76
    Really wish you could dye more end-game gear. I see way too many people running around in the same af2/darklight gear. Clones everywhere, needs to stop.
    (6)

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