As a mage, i can barely target and do my basic attack, let alone cast a nuke on them, before they're already dead... A party of people hitting them with their basic attacks is enough to kill most leve/behest monsters within 10 and 15 seconds; many times it's much, much less. (If you add network latency for European--or Eastern NA players, like me--you have a guaranteed recipe for player frustration. My brother, playing from South America, could rarely hit a monster in behest at all. He has stopped playing the game) The feeling at the end of a run is rarely more than that of having been through the rushed drill of a fight; far from the epic feeling we all crave.

Even without lag, I'm sure, the weak monsters produce something far from the sense of challenge and exhilaration the game promises. I thought the game was going to have intricate patterns of AI behavior, and environmental puzzles at the core of all battles. In reality I had to cope with a mediocre version of my expectations. Could we at least have monsters that put up a decent fight?

Is this something that will be changed in the future?